Through updates, changes, and additions, Metroid: Samus Returns qualifies as an excellent remake of a classic adventure that had remained for way too long stuck in the black-and-white limitations of the Game Boy. In size and challenge, it sets new standards for the 2-D games of the saga; and all extra collectibles (which can extend the adventure to fifteen hours), additional difficulty modes, and speed-running and sequence-breaking opportunities make it an infinitely replayable adventure. No game could have possibly made up for the thirteen years that went by without a new Metroid sidescroller, but Samus Returns is as close as Nintendo could have gotten to total redemption. It is a remake the franchise as well as its fans needed, and the company has delivered.

By Matt

A Brazilian gamer with a great love for playing Nintendo games, and a hobby of writing about his gaming experiences and thoughts. Even though that is what I mainly do for fun, I also love listening to music (especially rock) and watching movies (especially animations), so also expect a few posts on those matters.

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