Through updates, changes, and additions, Metroid: Samus Returns qualifies as an excellent remake of a classic adventure that had remained for way too long stuck in the black-and-white limitations of the Game Boy. In size and challenge, it sets new standards for the 2-D games of the saga; and all extra collectibles (which can extend the adventure to fifteen hours), additional difficulty modes, and speed-running and sequence-breaking opportunities make it an infinitely replayable adventure. No game could have possibly made up for the thirteen years that went by without a new Metroid sidescroller, but Samus Returns is as close as Nintendo could have gotten to total redemption. It is a remake the franchise as well as its fans needed, and the company has delivered.
No game could have possibly made up for the thirteen years that went by without a new Metroid sidescroller, but Samus Returns is as close as Nintendo could have gotten to total redemption
Nintendo’s fondness for looking back on the company’s treasured past and reviving many of its classics by bringing them to the latest consoles has had both negative and positive outcomes. On one hand, there have been titles whose releases preceded their remakes by such a short period of time that little to no value was gained with the use of new technology, as it was the case with the remastered versions of the Zelda franchise’s The Wind Waker and Twilight Princess. On the other hand, there have been efforts whose releases lied so far back in the history books of gaming that a revival of their gameplay worked towards not only putting it in the hands of…
View original post 2,158 more words