However, as a title that clearly intends to be a The Legend of Zelda clone, it suffers the same fate as Star Fox Adventures: namely, it fails to compare in all aspects, especially in the cleverness of design and in the storytelling, only living up to that grand standard in its spectacular soundtrack. When standing beside The Wind Waker, Phantom Hourglass, and A Link Between Worlds – to mention a few – Oceanhorn’s puzzles feel simplistic, as they involve way too much block-pushing, switch pressing, and target-shooting, offering almost no moments that will inspire true awe; likewise, its bosses come off as too straightforward, as the process of beating them features no smart tricks and twists, and its plot as not engaging enough.
Had it opted to carve out a feature it could call its own, Oceanhorn could have easily excelled; as it chooses, however, to be a pretty blatant clone, it merely entertains while it lasts
Originally born back in 2013 as a game for mobile platforms, Oceanhorn: Monster of Uncharted Seas was pretty clear in its intentions. Coming one decade after the release of the masterful Nintendo classic The Legend of Zelda: The Wind Waker, and an equally fair number of years following the launch of that title’s seafaring sequel, Phantom Hourglass, Oceanhorn wished to sail on the winds of nostalgia straight into the hearts of gamers who missed cruising mysterious seas, uncovering the secrets of various islands, and navigating through the fog in order to get to the core of some unspeakable evil that threatens to destroy the peaceful life inhabiting a delightfully colorful world.
Greatly aided by the fact there…
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