As promised, a new patch update is headed to Yooka-Laylee and after being quiet so long, Playtonic Games have chosen today to be the day they talk about the things we’ve been wanting to know. All key details have been rounded up right here:


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Green and Purple Patch:

(Posted on 6 Jun 2017)


Oh, hello… didn’t see you there. Here for the new stuff, I imagine? Right you are then. Carry on.

Ahead of the base-spewing trailer brawl of the Electronic Entertainment Expo – which we’ll be gracefully skipping this year – there are a few news-bits of our own to share. Which feels extra apt, almost a year to the day since we first showed our hand with Yooka-Laylee’s big reveal. With Yooka-Laylee’s Xbox One, PS4 and PC launch in the rear view mirror, the Playtonic team’s focus has turned to our first big game update and beyond. And there’s plenty on the horizon to keep you happy. Want to hear about some of it? Come along then. Let’s scroll down to the good stuff together…



In the months since launch we’ve been hard at work on Yooka-Laylee’s first big game update, and we’re pleased to confirm that once our test team is done trying to break it, it will be deploying later this month on PC, followed shortly after on consoles.

This rather plump update will add all manner of exciting gubbins, including the optional ability to skip dialogue faster, bypass cut-scenes or reduce those pesky gibberish voices (which should please speedrunners), plus a brand new optional camera mode that gives players full control of where it’s pointed.

We’ve paid close attention to your feedback and hopefully the additions we’ve cooked up will make Yooka-Laylee an even more enjoyable experience, whether you’re playing for the first time or reptile rolling in for a second playthrough. Moves!


As promised, you can find a detailed breakdown of the updates we’ll be adding in the list below. In addition to these changes, we’ll also have an extensive list of bug fixes – which should resolve most common issues – when the game update is deployed in the coming weeks.



  • Brand new pause menu music.
  • New optional camera mode with minimal assist.
  • Pagies have added signposts to Hivory Towers to help guide players to new worlds.
  • Design tweaks to all arcade games.
  • Speed improvement to scrolling through Totals Menu.
  • New option for shorter ‘gibberish’ voice sound FX.
  • New speech volume option.
  • New ability to speed through dialogue by holding Y.
  • Cut-scenes can now be skipped with Y.
  • New moves section added to pause menu, with image guide.
  • Camera design improvements throughout game (less scripted cameras, door cams now appear behind player etc.)
  • Restart option added in the pause menu during arcade games and Kartos challenges.
  • ‘Sonar-able’ objects now have more clear visual identity.
  • Laser move no longer requires player to crouch.
  • Minecart control improvements and new visual effects.
  • Transformation control improvements.
  • Improved first-person aiming controls.
  • New first-person aiming control options added.
  • Improved flying controls.
  • When transformed, collecting butterflies now restores energy.
  • Hunter tonic now tracks the last 30 Quills and Casino Tokens, in addition to the Health and Power Extenders. It will also whistle at the location of the closest rare collectable.
  • Health UI is now always visible when low.
  • Design tweaks in various areas (Black Hole in One, Gloomy Gem Grotto etc.)
  • New icons added for keyboard/mouse controls.
  • Improved Rampo boss fight.
  • Added PC Display Settings to the in-game pause menu.
  • Performance improvements.
  • Audio improvements.



We know a lot of Nintendo fans have been waiting patiently for news on the Nintendo Switch version of Yooka-Laylee. To thank you for your support, here’s a glimpse at what a Lizard and Bat look like between a pair of Joy-Cons:


As our first significant game update nears completion, we will soon be entering the Nintendo Switch-specific testing phase. And hopefully, if our test team doesn’t break it too badly, we’ll be in a position to deliver you a final release date shortly after.

We’re also pleased to confirm that all of the important additions and changes contained in our upcoming game update will be included on day one in the Nintendo Switch version of Yooka-Laylee, in addition to the ability to play on the go!

Thanks again for your patience. We’re looking forward to putting Yooka-Laylee for Nintendo Switch in your hands!


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While this does conclude today’s news, as soon as there is an update of any kind, such as a release date for Switch, we’ll be back to continue the story, but until then, keep on gaming!



By Jack Longman

In 2015, when rumours of the NX and Zelda U were everywhere, my brother and I started Miketendo64 and we've been running it ever since. As the Editor-in-Chief, I have attended video gaming events in three different countries, been to preview events, and penned more than 4,000 articles to date, ranging from news, to features, reviews, interviews and guides. I love gaming and I love all things Nintendo. I also love Networking, so don't be afaid to reach out. Email: / Website: YouTube channel:

5 thoughts on “[Update] Playtonic Dedicate New Blog Post to Yooka-Laylee Spit ‘N’ Polish Update & Switch Release”
  1. I need a release date for this. I am dying to play it.

    I am sort of glad I ended up having to wait for the Switch version given all improvements they are implementing. Had it been released for the Wii U, I would probably have played it right then and missed out on all updates.

    1. I can’t wait for it either, I have wanted to play this game since it was announced and am hoping it will get a physical Switch release so I can add it to my growing collection.

        1. Good thing about the Switch is that its region free so even if the game only gets physical release in the US for example, we can always get it delivered to us 😉

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