July 22, 2016 7:33 am Published by Leave your thoughts

It was thanks to data mining the other week that we got to learn about the Pokémon GO/McDonald’s collaboration and hear a little more on the likes of Zapdos, Ditto and Mew. Well Pokémon GO has been subject to another dose of data mining and this time a huge array of information has been discovered in the game’s coding and we have that information down below:

 

  • The Cap for Trainer Level is set at 40.
  • Egg’s cap at Level 20, so even if you get an Egg at Level 37, it will still hatch at the same “quality” as if you were Level 20.
  • Wild Pokémon cap at Level 30, meaning after Level 30, everyone will find the same max CP Pokémon and it’ll be a matter of spending the candy and stardust to upgrade them to your level’s cap based on their CP arc.
  • There is an achievement/badge rank above gold.
  • Curveballs and Accurate Throws (Nice, Great, Etc) have been confirmed as helping with the capture chance of a Pokéball throw.
  • There may be future Incubators that reduce the amount of kilometres needed before they hatch. (There is an incubator called “distance” in the code)
  • Moves have an Accuracy and a Critical Hit Rate.
  • Each unique Pokémon has its own Capture and Flee rate.
  • Move Damage “may” go up with Trainer Level.
  • Pokémon do become harder to catch as you level up.
  • Mewtwo, Moltres, Zapdos, Articuno are all classed as Legendary.
  • Mew is classed as Mythic.
  • Farfetch’d is available in the game, but where in Asia that is not known. (We already knew Farfetch’d was a region exclusive, but it wasn’t known if you one was available in Asia, prior to the app releasing there, but apparently Farfetch’d has been there before the app released in Japan.)
  • Ditto is also available in the game, but again location is unknown.
  • The Charge Meter is filled 0.5 for each 1 HP of damage dealt. This means a super effective move that does more damage will charge the special attack faster. To level up from 39 to 40 takes 5 MILLION experience points.
  • Levelling up from 1 to 40 will take 20 million in total.
  • Pokémon have a base Attack, Defence and Stamina (HP) – thus they do not have an Attack and Special Attack stat like in the 3DS games.
  • Dragonite has the strongest base attack for non-legends, at 250.
  • MewTwo has a base attack of 284.
  • Moltres has the highest base attack of the three legendary birds.
  • Articuno has the highest base defence of the three.
  • Zapdos is almost as high as Moltres in base attack, but is likely lower due to Type Advantage.
  • Pokémon have both an evolution modifier and a HP modifier when they evolve. Both CP and HP go up a set multiplier.
  • Pokémon Defending a Gym attack every 1.5 seconds.
  • The Master Ball is in the game, but there is no clue whatsoever where it can be found.
  • The Legendary Bird Pokémon do have a spawn rate – BUT – they have no capture rate, (could mean they require a Master Ball to be used to catch them or something else entirely.)
  • Same Type Attack Bonus (STAB) is present in the game, giving a 25% Bonus to an attack move. (If a Grass Pokémon uses a Grass move it will hit harder than if a Ground Pokémon used the same Grass move.)

 

Just in case it needs to be said, as of this time, none of the information is 100% confirmed to make it into the game, but is simply what was found in the games files via datamining. But looking over this list, is there anything you like the sound of, or do you just hate it all? Let us know!

 

Source: pokemonfortress.com

 

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This post was written by Solid Jack

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