With The Legend of Zelda: Echoes of Wisdom releasing later this week, the upcoming title, which casts Zelda as its protagonist, instead of Link, is the latest game to to be covered as part of Nintendo’s “Ask the Developer” interview series. Across multiple chapters, many questions were asked of Series Producer, Eiji Aonuma, and Directors, Tomomi Sano, and Satoshi Terada.

When talking about their involvement with Echoes of Wisdom, Terada, Aonuma, and Sano, discuss doing away with restrictions to open up more liberating gameplay, all whilst making Echoes of Wisdom “mischievous”:

Echoes of Wisdom Devs on The Lack of Restrictions and Being “Mischievous”:

Satoshi Terada: It did. At the beginning of the game’s development, we were thinking a lot about restrictions on gameplay, assuming that certain things would definitely break the game mechanics or stop the game from working properly. We had ideas like being limited to using only 20 echoes in a dungeon. Lots of ideas like these made it so you couldn’t do things you had previously done.

But it would have been frustrating for players if they couldn’t use a solution that worked in a previous situation. So one day, we decided to scrap that approach and not impose any restrictions.

Eiji Aonuma: I used to believe that the theory behind games was that being set loose from restraints gives a feeling of freedom and growth. That’s why old games were designed to slowly lift the restrictions that were there at the start. For a long time, game developers like ourselves have made games while firmly believing this theory to be right, and we felt safe creating restrictions in line with it.

However, the echoes gameplay could fly in the face of this theory at times. When you’re actually playing, it can be more fun not having the restrictions in the first place. And so we asked ourselves, “What do we want to do about this one?”, “Shall we remove it?”, and then gradually began removing those restrictions.

Over time, most of the restrictions we thought were necessary at the start of development were no longer needed. It even led us to allow things that we worried at first would provide too much freedom.

It’s strange, isn’t it? It’s almost as if introducing some freedom attracted even more freedom.

Satoshi Terada: Speaking of which, there was also a key phrase we used during development: “being mischievous”.

Eiji Aonuma: We came up with this key phrase because we wanted to do some things that were really out there. For example, if you roll something like a spike roller along the ground, that’s a lot of work, because it can hit all kinds of things, but if we didn’t allow for this possibility, it wouldn’t be fun. (Laughs) The development team called these kinds of ideas “being mischievous”.

Tomomi Sano: We created a document explaining what “being mischievous” meant so that everyone could return to this concept if they weren’t sure how to proceed.

Satoshi Terada: There were three rules: “Be able to paste things however, wherever, and whenever you like”. “Make it possible to complete puzzles using things that aren’t there”.

Tomomi Sano: And third, “Being able to find uses for echoes that are so ingenious it almost feels like cheating should be part of what makes this game fun”.

For the full interview, why not click here to check out Ask the Developer Vol. 13, The Legend of Zelda: Echoes of Wisdom – Chapter 2:

Ask the Developer | The Legend of Zelda: Echoes of Wisdom (Participating Developers)

  • Eiji Aonuma | Senior Officer, Entertainment Planning & Development Division (and Series Producer)
  • Tomomi Sano | Entertainment Planning & Development Division, Production Group No.3 (and Director)
  • Satoshi Terada | Director, Grezzo

By Jack Longman

In 2015, when rumours of the NX and Zelda U were everywhere, my brother and I started Miketendo64 and we've been running it ever since. As the Editor-in-Chief, I have attended video gaming events in three different countries, been to preview events, and penned more than 4,000 articles to date, ranging from news, to features, reviews, interviews and guides. I love gaming and I love all things Nintendo. I also love Networking, so don't be afaid to reach out. Email: contact@miketendo64.com / jack.lo@miketendo64.com Website: https://miketendo64.com/ YouTube channel: https://www.youtube.com/channel/UCyVMO4QgcniAjhLxoyc9n8Q

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