With Pikmin 4 releasing nearer to the end of this week, Nintendo has seen to it to make sure Pikmin 4 was the latest game to get the “Ask the Developer” interview treatment. Across the interview’s multiple instalments, we got to hear from the likes of Shigeru Miyamoto, Yuji Kando and more.

During the interview, Yuji Kando, Yutaka Hiramuki, Shigeru Miyamoto, discuss the reasons why Oatchi was added to Pikmin 4:

Pikmin Devs on their Inclusion of Oatchi:

Yuji Kando: Miyamoto-san mentioned earlier that the Pikmin series hadn’t seen huge sales. At the beginning of development, we were seeking what would become the selling point of this game, both in terms of gameplay features and in terms of being eye-catching. So, the first idea was that it would be interesting to have the player control a Bulborb, one of the native creatures, and have it chow down on Pikmin. The controls would be simple, yet give a sense of satisfaction to players. Above all, it’d be visually striking.

Stemming from this idea, we considered letting the player ride and control various creatures in the story, but it became difficult to weave it all into a coherent game. Ultimately, we decided to add Oatchi as a partner creature that the player could switch to from the main character. As a playable character, you can have him throw and call Pikmin, but he can also be used as a sort of “mega Pikmin” who possesses the power of 10 Pikmin.

Yutaka Hiramuki: He’s slightly different from the dogs you see on earth…he’s a space dog! His canine nature allows us to incorporate him into the story as a Rescue Pup who sniffs out lost castaways. As Kando-san said, Oatchi is the player’s partner. So you can ride on him with Pikmin and train him to do different things to improve his utility. Essentially, we were able to solve two problems at once with a single idea.

Shigeru Miyamoto: A good idea is something which solves multiple issues at once.

Yuji Kando: At first we were worried that Oatchi may make battles too easy against native creatures. But Oatchi deepens the strategic nature of the game because players are able either to control both their character and Oatchi at the same time or to assign a different role to each. You can strategise like, “Should I have Oatchi remove the obstacles first?” or, “Nope, I’ll let the Pikmin handle that and have Oatchi take care of the creatures instead”.

Shigeru Miyamoto: Making Oatchi a Rescue Pup worked well in this story because the Rescue Corps crew that went to Olimar’s aid also crash-landed, and there are plenty of people in need of help.

Yuji Kando: I agree. Pikmin games are not only about fighting but also about finding and collecting things, so I think we’ve struck a good balance.

For the full interview, why not click here to check out Ask the Developer Vol. 10, Pikmin 4 – Chapter 1Ask the Developer Vol. 10, Pikmin 4 – Chapter 2.

Ask the Developer | Pikmin 4 (Participating Developers)

  • Shigeru Miyamoto | Representative Director Fellow
  • Yuji Kando | Entertainment Planning & Development Department, Production Group No.10
  • Yutaka Hiramuki | Entertainment Planning & Development Department, Production Group No.10
  • Taku Matoba | Entertainment Planning & Development Department, Production Group No.10
  • Mitsuhiro Kida | Entertainment Planning & Development Department, Sound Management Group

By Jack Longman

In 2015, when rumours of the NX and Zelda U were everywhere, my brother and I started Miketendo64 and we've been running it ever since. As the Editor-in-Chief, I have attended video gaming events in three different countries, been to preview events, and penned more than 4,000 articles to date, ranging from news, to features, reviews, interviews and guides. I love gaming and I love all things Nintendo. I also love Networking, so don't be afaid to reach out. Email: contact@miketendo64.com / jack.lo@miketendo64.com Website: https://miketendo64.com/ YouTube channel: https://www.youtube.com/channel/UCyVMO4QgcniAjhLxoyc9n8Q

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