October 18, 2019 7:59 pm Published by Leave your thoughts

I have been to a few gaming conventions over the years, but EGX 2019 was certainly something. It was my first time to EGX and when the opportunity presented itself to go, I took it. My sister Ashleigh came with me for the trip and we set off for London for a hour or so train ride with multiple platform changes to reach our destination.

My first thought when we arrived was a little mixed at first. The ExCel building where EGX was taking place, was hosting not one but two conventions at the same time; Some Aerospace / Aviation convention and EGX 2019. I felt it a little odd that two conventions were being held at the same time in different wings of the building but it didn’t hamper the experience. Ash & I arrived at EGX around 11am and there was a huge queue. Most conventions that I have attended had a separate line for Press, Content Creators and Exhibitors. Not at EGX though. There was a huge mass of people making their way bag check tables before ultimately reaching the check-in desk, where they could then get their alloted wrist band. For us Press folk, we also got a snazzy Lanyard and our all-important Press Pass. After finally getting through the Entrance, it was time to check out EGX in all It’s glory.

It was massive, there were stands and booths all over the shop and was there was just so much to see, not to mention people. As a content creator, I have interacted with fellow creators over the years. One such person is Barry Dunne from Impact Game Station. We have always engaged through social media and conversed on a few podcasts but never met in peron. One thing we can say about Barry is that he is exactly what you see in the videos, and has a deep affection borderlining obsession for chips (French Fries). Ash & I spent the better part of the day in his company whilst also attending our own appointments with game developers and publishers (more on them in a bit).

One of our first stops was at the theatre to hear Digital Foundry Interview Playtonic Games about Yooka-Laylee And The Impossible Lair. It was a very interesting talk as we got to learn about how the company moved away from Kickstarter to develop the second game as well as other useful tidbits on Game development. During the talk, we also got to ask the Devs a few questions. They were very responsive and give hope to the possibility of more content coming to Yooka-Laylee & Yooka-Laylee And The Impossible Lair. There are also talks of a spiritual successor to Diddy Kong Racing but it is still on the back burner at this time. We met up with another content creator called Jack who writes for Nintendo Village. After getting some photos together, we all went for lunch before we had to start going to appointments.

While normally we would head directly to the Nintendo Booth to play the latest and upcoming games, we first had to attend appointments with developers and publishers from the likes of Marvelous, Intragames, Modus, E-Line Media, PQube and Sabotage Studios. They all had some great games that are making their way to Nintendo Switch in the near feature. Ash and I got to play Bookbound Brigade, Beyond Blue, Super Lucky’s Tale, The Messenger, Blasphemous, Sakuna and Rune Factory 4: Special.

Before we knew it, the time had flown by and the event was starting to close. We couldn’t believe that it was 18:30 already. It still felt early for us and thought they would close at at least 20:00. We missed our chance to have a look around the stalls and I really wished I had more time to take in EGX.

I do want to take the time to thank Sue from Intragames, Debbie from Modus, Scott and Sam from Marvelous, Martin from Sabotage Studios, Geraint from PQube and Steve from E-Line media for taking the time to talk to us about their games. It was an absolute privilege to meet you all in person and will cotinue to enjoy working with you. I also want to make a formal apology to Jack Sanderson for not being able to make our appointment to play Phogs. It was a game I really did want to try out but the time just got away from me.

As regards to games I played at EGX 2019, I will go into each in more depth in a separate article. Thanks again to my sister Ashleigh for coming with me on my trip to EGX and putting up wth me for a whole day. As regards to Barry and Gawny, it was a pleasure to meet you both and thank you for making our trip that little extra special. While I am thanking people, I best say thank you mum for letting me stay a few nights so I didn’t have to find costly accomodation elsewhere.

Until next time all, Keep on Gaming!

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This post was written by Mike Scorpio

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