July 14, 2019 9:07 pm Published by Leave your thoughts

In a recent interview with GameInformer, Final Fantasy Producer Yoshinori Kitase spoke about the possibilities of Final Fantasy X-3, the difficulties of minigames like the Lightning Dodging and how Blitzball incorporated itself into the story.

We have extracts from the interview below.

Before the game released, did you think that Blitzball would be a divisive part of the experience?
No, we did not imagine this reaction. Blitzball was something that I pretty much created on my own (half of it was for my own enjoyment as well). This was because we originally did not plan for it to be something that was necessary to play in order to progress the story, but to keep it as an optional feature (where only the players that wanted to play would take a detour and play, like the secret minigame “15 Puzzle” in the original Final Fantasy). However, Blitzball eventually became a mandatory route for the story, and the game was changed so that you needed to play Blitzball to obtain a powerful weapon. I do feel sorry to have made some fans suffer because of this, but it would be appreciated if you can regard it as a characteristic of games from that era.

Do you regret how difficult the lightning-dodging and chocobo-racing minigames were for players hoping to get the ultimate weapons? Were you able to complete them yourself?
The developers in charge of those minigames did of course clear them. I personally cleared the lightning-dodge, but… (cough, cough). As a game from that era, I don’t regret it. But, for example, if I were to recreate it today, I might think through them a little more.

Without committing to anything officially, how much excitement or discussion is present internally at Square Enix regarding a possible Final Fantasy X-3?
The idea comes up from time to time when a few close people that had worked on the original Final Fantasy X talk with each other. However, it is merely standard chitchat and there have been no movements to realize it because, once the project begins, there is no doubt that it would become a massive project with hundreds of staff working on it (and I have an ongoing project that I need to finish before then!).

There is plenty more to read from the interview like how the Final Fantasy teams manage to crank out yearly release back in the day, cut content and more. If you would like to check it out in its entirety, be sure to go to GameInformer for the original interview here.

While we may not be getting Final Fantasy X-3 soon if ever, Final Fantasy X |X-2 HD Remaster can be enjoyed whenever, wherever on the Nintendo Switch. Time for us to revisit Spira once again.

Source: GameInformer

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This post was written by Mike Scorpio

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