That wish to be bigger and to stand out is certainly the hidden theme of Donkey Kong Country 3: Dixie Kong’s Double Trouble. It is easy to understand why, back in 1996, the game was seen as a drop following two titles that left big marks in the minds of gamers all around the world. Hindsight, however, reveals an adventure that although not as excellent as that of Donkey Kong Country 2, for it boasts a lesser – yet excellent – soundtrack and fails to reach the same level-design excellence, shines pretty brightly in the hall of the best platformers of its generation. By understanding that its prequel did not leave much room for improvement, it spends a big amount of its running time trying to find ways to excel, and it comes out of it with an impressive overworld, a fantastic challenge, and a stunning collection of inventive stages that use all tools the franchise had established in magnificent and original ways. As a result, even if the timing of its release may have harmed it, the years that have passed ever since have allowed Donkey Kong Country 3: Dixie Kong’s Double Trouble to emerge as a giant of the platforming genre.
via Donkey Kong Country 3: Dixie Kong’s Double Trouble — Nintendobound
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Coming out a few months after the release of the N64 didn’t do the game any favors. I’ll didn’t play the game until like a year and a half after its release. It is my least favorite of all three games unfortunately. I know they tried different things but ultimately it was a water down DKC2 in my opinion.
Fair enough. I like it better than the original, though. And it is hard to top DKC2.
DKC2 should’ve been on the SNES Classic. It’s a shame that it ain’t.
Yeah, the lack of DKC2 and DKC3 really disappointed me.
But yet two Kirby games made it. How does that happen?