Therefore, Yooka-Laylee has the scent of an uprising because it is a takeback. This is the people who saw their work, in the hands of others, be transfigured beyond belief and ignored for nearly two decades regaining possession over a property that, from a creative standpoint, is theirs. And while the legal system stops them from using the same characters and universe upon which Banjo-Kazooie and Banjo-Tooie were built, it does not hold them back from devising a game that is, in its features and core structural elements, a carbon copy of that saga.
The act of rebellion executed by Yooka-Laylee is only partially successful; however, its numerous positive aspects validate the existence of collectathons in contemporary gaming, and that is its finest achievement
Yooka-Laylee smells like an act of rebellion. Prior to its release, the fifteen years that had passed ever since Microsoft took control of Rare, once a factory of game design masterpieces, were spent either sending the company towards projects far removed from the properties that had made them famous or forcing the British developer to channel their resources in the direction of motion-capture devices. In the meantime, remarkable franchises held by the studio were either left to agonize in limbo, in the case of Jet Force Gemini and Conker; not given the proper attention, a destiny reserved for Perfect Dark; or, in what may be the worst possible fate for a great videogame series, stripped off its most remarkable characteristics and propelled…
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