That’s a term commonly used to describe the often brutal difficulty of games found on the NES. From Mega Man to Castlevania to Battletoads, the NES was riddled with games so punishing, that arguably no system has since repeated such consistently high difficulty. Among the most famous of these “Nintendo hard” games was Techmo’s Ninja Gaiden.
Ninja Gaiden is a side-scrolling action game, where players take control of Ryu Hayabusa through six different worlds, each more difficult than the last. Ryu can jump, slash enemies with his katana, and use special items Castlevania-style by pressing up on the D-pad along with the attack button.
Perhaps Ninja Gaiden’s most notable aspect that set it apart from other 8-bit action titles, however, was Ryu’s ability to wall jump (these were simpler times, when a simple new game mechanic could be used as a selling point for a title).
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