Karate Champ (NES) Review


Oh dear…

Wizard Dojo

Just because a game helped shape a genre, doesn’t always mean it’s good. Sure, the likes of Super Mario Bros. and Tetris are timeless classics that remain entertaining even today, but not all influential games are so lucky. Look for no further proof than Karate Champ, a title which helped shape the fighting genre in its early days, before Street Fighter added depth and fun to the genre.

In Karate Champ’s defense, it probably fared a little better in its original arcade form, in which one or two players would take on their opponent using two different joysticks to perform moves. It still would lack substance, seeing as both fighters are identical in appearance (save for gi color) and moves, and there’s no deeper mechanics to speak of than “land the first hit.” But at least the moves might be at least a little responsive to the joystick controls.

I…

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