Dev worked on various visual elements.
Bandai Namco Studios has officially confirmed its role in the development of The Legend of Zelda: Ocarina of Time for Nintendo Switch 2, detailing work on visual assets and artwork including characters, terrain, animations, cutscenes, and user interface elements.
The confirmation appears on the studio’s official products page and was widely reported on November 9, 2026. In its statement, Bandai Namco Studios said it was “commissioned to create some of the visual assets and artwork, including characters, terrain, animations, cutscenes, and UI” for the title released by Nintendo on November 5, 2026. The studio is also listed in the game’s special thanks credits alongside Monolith Soft.
Monolith Soft, the Xenoblade Chronicles developer fully owned by Nintendo, had earlier confirmed its own partial contract development support covering game design, programming, and graphics. Both companies appear in the credits, reflecting a familiar pattern of external support on major first-party Nintendo Switch 2 titles. Bandai Namco Studios has previously assisted on games including Mario Kart World, Splatoon Raiders, and Metroid Prime 4. The primary creative leadership remains with Nintendo EPD Production Group No. 3 (the team behind Breath of the Wild and Tears of the Kingdom), directed by Hokwai Ng with Eiji Aonuma and Hidemaro Fujibayashi as producers.
The remake rebuilds the 1998 Nintendo 64 classic from the ground up using the Tears of the Kingdom technology base, delivering higher-resolution textures, improved draw distances and lighting, fully voiced cutscenes, orchestral arrangements, and modernised controls while retaining the original quest structure. Additional support credits include SRD, 1-Up Studio, and various Nintendo technology and localisation teams. The dual confirmation of Bandai Namco and Monolith Soft underscores the scale of the visual and technical overhaul required to bring the landmark title to Switch 2 standards.
Source: Bandai Namco
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