Hey all! Another October, and another MCM Comic Con for us to attend! This weekend has been exceptionally busy. We spent quality time with our favourite people like Pete Beckett of Rapid Reviews UK, Gawny the Pirate Goomba, and Rich Stokes of We Love Game Music. Together, we checked out some amazing panels and played some incredible games! This year’s MCM Comic Con London in October 2026 was probably one of the most ambitious Cons I have attended yet, with the likes of Nolan North, Roger Craig Smith, Patricia Summersett, Sarah Natochenny, Doug Cockle, Steven Ogg, Nick Apostolides, Alix Wilton Reagan, Allegra Clark, Charles Martinet, Neil Newbon, Matt Mercer, AJ Beckles, Ashley Johnson, Charlie Cox, and Vincent D’Onofrio, to name a few.
Taking up nearly the entire ExCeL building in London, MCM Comic Con London had something for everyone. Whether you are into comics, television, board games, video games, or cosplay, there were panels, autograph signings, and more merch stalls than you could hope for. It was certainly tough to move through the sea of convention attendees, but it was well worth it. Why? Well, let me break it down for you.
MCM Comic Con London Panels
One of the biggest draws of MCM Comic Con London is its guest panels. Members of different entertainment and media industries share their experience and knowledge on some incredibly interesting topics. This year, there were panels with the voice actors of GTA V and Resident Evil, a special celebration of Tomb Raider, a 20-year anniversary panel for the Nintendo Wii, a panel with the Resident Evil Voice cast, and another with the development team behind Clair Obscur: Expedition 33. The voices of Princess Zelda and Sonic the Hedgehog, Patricia Summersett and Roger Craig Smith, also came together to talk about their experiences and the public reception to them being cast as these iconic characters.
Another insightful panel was that by Ubisoft’s lead researcher and resident historian Thierry Noël. He gave us a deep dive into researching the history that helps create the immersive worlds of Assassin’s Creed. He also explained why authenticity is favoured over accuracy in order to provide the best possible experience for the player. It really was a good panel to listen to, and it gave me a better understanding of just how much research they do when making each game, which can span years at a time for each entry. We did actually record this panel and for those eager to watch/listen, it will be available on our YouTube Channel!
Meet & Greets, Autographs & Photo Ops
Even though there were so many panels to attend, not all of the guests at MCM Comic Con London 2026 had one. They did, however, have Meet & Greets for attendees so they could come face-to-face with their heroes, have photo ops with them, and even get autographs on items they had brought with them. The Meet & Greets were included in the ticket prices, but the latter two options were paid extras. It is worth noting that not all of the guests were available for Meet & Greets, but for those who took the time to do so, it really did make the day for their fans.
Although I didn’t get anything signed myself, I did have a single objective that I needed to accomplish. Just over 10 years ago, I met the voice of Super Mario, Charles Martinet, at Barcelona Games World. It was an honour for me to do so, and he even sat down with me for an interview (special thanks to Nintendo Spain for setting us up). Recently, a very good friend of mine, Paco, and his partner, Lucía, met Charles at San Diego Comic Con Málaga where they got a special birthday gift for me signed by him. I thought it was only right that I met up with Charles at MCM Comic Con London 2026 to thank him in person for signing the gift, and for the joy he has spread in the world as Mario. I even gave him some photographs of our first encounter and of my friends that he met only a few weeks prior. Although I didn’t get photos of myself with Charles Martinet this time around, I can at least share the ones I took previously, and the one my friends took with him at SDCC Málaga.
Nintendo UK Returns To MCM Comic Con London 2026
Perhaps one of the biggest reasons to go to MCM Comic Con London 2026 was that Nintendo UK had returned to the event. It has been 7 years since Nintendo was at MCM Comic Con in an official capacity. For those who may have attended previous events since 2019, you are right in thinking that Nintendo had some kind of presence, but they were never official. The Nintendo Players UK Community took up the mantle to make sure Nintendo games were playable, with Nintendo UK lending its demo booths to the group. The likes of Bandai Namco and other third-party developers have had their own games playable at previous MCM Comic Cons and EGX events, with Nintendo UK also lending its booths to smaller publishers like Super Rare Games.
Getting back on point, Nintendo UK had a large selection of games from their 2026 lineup playable at the event. The majority of them are indeed already available to purchase, but some titles like Rayman Legends: Retold, Ninjala 2: The Uncharted Planet, and 007: First Light were unreleased titles, so this was the first time they were playable in the UK. As a James Bond fan, I just had to try out 007: First Light for myself, as I had already tried it out on the Steam Machine and wanted to see how the Switch 2 handled it. The overall gameplay was about what I expected, but the visuals were a lot muddier than I would have liked. I half suspect that it is due to the demo being the same as the one that was available at Gamescom and is not a fair representation of the build currently under development by IO Interactive.
As for the other playable games, there were Yoshi and the Mysterious Book, Orbitals, Nintendo Switch Sports Resort, Professor Layton and the New World of Steam, Fire Emblem: Fortune’s Weave, Mario Kart World, Donkey Kong Bananza, LEGO Batman: Legacy of the Dark Knight, Indiana Jones and the Great Circle, FC 27, Pokémon Pokopia, Metaphor: ReFantazio, Monster Hunter Wilds, and Star Fox.
The one game that I would have really loved to play at the Nintendo UK Booth was The Legend of Zelda: Ocarina of Time. Seeing as we are only weeks away from its worldwide release, it would have been ideal to have it playable at MCM Comic Con London, but it was just not meant to be. There were no demos present at the booth, despite there being one available for a private event at Nintendo Europe where a number of media outlets were in attendance and based their previews on. What was at the event though was a display of The Legend of Zelda 40th Anniversary Nintendo Switch 2 Console, Pro Controller, Carry Case, and the Ocarina of Time Remake game. It was nice to see them in person, but other than the game, and possibly the carry case, I won’t be picking up the other bits as I am quite happy with my own Switch 2 and already own the Zelda themed Switch OLED Model.
Stay Tuned For Part Two
As much as I would like to cram all I can into a single article, I think I should close out part one as we have already surpassed 1400 words. There is so much more that I can talk about on MCM Comic Con London, but I will have to convey those thoughts in a follow-up. I still need to discuss the merchandise stalls, the other publisher booths for Bandai Namco and Square Enix and interview opportunities that we had, and more so I’ll be sure to bring them up in the part two of this editorial.
Stay tuned for part two and until next time, Keep On Gaming!
*Special thanks to Leap Events and Midas Group for approving our application to MCM Comic Con London October 2026
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