With just days to go before the release of The Legend of Zelda: Tears of the Kingdom, Nintendo has published a brand-new instalment of their “Ask the Developer” interview series. This time around the interview was all about Tears of the Kingdom and had the likes of Eiji Aonuma answering the many questions that were out before him and other members of the development team.
During the interview, Dohta and Fujibayashi, discuss the difficulties in creating a sequel:
Dohta and Fujibayashi on trying to Make a Sequel:
Takuhiro Dohta: “Yes, that’s right. As we were having this discussion, I was thinking that if we had created the game from scratch in a completely different world, we might have ended up with something with a similar gameplay feel to the last one, just with a different map.”
Hidemaro Fujibayashi: “I think he has a point. We often say that we should ‘create games through multiplication’. For example, we believe that taking the main character’s ability and multiplying it with a world that has a lot to offer will result in a different experience for every player, every time. For the sequel, as we wanted to keep offering a different experience every time, without changing the world that has a lot to offer, it was only natural for us to change the main character’s ability and create something new. That’s why we completely redesigned Link’s abilities.”
For the full interview, why not click here to check out Ask the Developer Vol. 9, The Legend of Zelda: Tears of the Kingdom – Chapter 4.
Ask the Developer | The Legend of Zelda: Tears of the Kingdom (Participating Developers)
- Eiji Aonuma | Senior Officer, Entertainment Planning & Development Division (Producer)
- Hidemaro Fujibayashi | Entertainment Planning & Development Department, Production Group No.3 (Director)
- Takuhiro Dohta | Entertainment Planning & Development Department, Programming Management Group (Technical Director)
- Satoru Takizawa | Entertainment Planning & Development Department, Design Management Group (Art Director)
- Hajime Wakai | Entertainment Planning & Development Department, Sound Management Group (Sound Director)