Following the latest reveal of all things Monster Hunter Stories 2: Wings of Ruin, Capcom has now offered details regarding the game’s multiplayer functions, covering co-op quests and versus battles. For your reading leisure, we have rounded up everything divulged and you can see it all right here:
Multiplayer Features:
In Multiplayer, you can connect with players from around the world! Team up in Co-Op Expedition Quests or face off against each other in Versus Battles.If one of you engages a monster while out in the field, the other player can enter the fray and lend a helping hand.Join forces with other Riders from around the world to search for rare eggs and take down fearsome monsters together.
Co-Op Quests:
Track down eggs and encounter monsters you cannot find anywhere else!:
In Co-Op Expedition Quests, you can connect with another Rider from anywhere in the world and explore special areas only accessible via Multiplayer. This is a great way to get your hands on monster eggs.
There are multiple nests in each area, which means more chances to acquire rare eggs. You can even get your hands on many eggs during one expedition.
You will need to obtain special in-game Expedition Tickets in order to embark on Co-Op Expedition quests.
There are different types of Expedition Tickets, categorized by rarity level. If you use a rare Expedition Ticket, you will be able to obtain harder-to-find eggs.
For Co-Op Slaying Quests, you can join forces with another Rider and take down quest-specific monsters.
You may even find monsters here that you cannot encounter anywhere else!
In Co-Op Trial Quests, you can challenge yourself to meet various conditions while battling to defeat quest-specific monsters.
Versus Battles:
Test the strength of your beloved Monsties!
In Versus Battles, up to four players can battle at once.
Pit the Monsties that you have raised against those of other players to see who will come out on top.
There are different types of rules you can set before a Versus Battle. Try a fair match with Balanced Rules, which will set you and your opponent to the same level. Or go all-out with No Limit Rules, in which there are no level restrictions. For a brief Versus Battle, try Quick Rules, during which each of the participating players has only one Heart apiece.
In 2015, when rumours of the NX and Zelda U were everywhere, my brother and I started Miketendo64 and we've been running it ever since. As the Editor-in-Chief, I have attended video gaming events in three different countries, been to preview events, and penned more than 4,000 articles to date, ranging from news, to features, reviews, interviews and guides. I love gaming and I love all things Nintendo. I also love Networking, so don't be afaid to reach out.
Email: contact@miketendo64.com / jack.lo@miketendo64.com
Website: https://miketendo64.com/
YouTube channel: https://www.youtube.com/channel/UCyVMO4QgcniAjhLxoyc9n8Q
Websites store cookies to enhance functionality and personalise your experience. You can manage your preferences, but blocking some cookies may impact site performance and services.
Essential cookies enable basic functions and are necessary for the proper function of the website.
Name
Description
Duration
Cookie Preferences
This cookie is used to store the user's cookie consent preferences.
30 days
These cookies are needed for adding comments on this website.
Name
Description
Duration
comment_author_url
Used to track the user across multiple sessions.
Session
comment_author
Used to track the user across multiple sessions.
Session
comment_author_email
Used to track the user across multiple sessions.
Session
Statistics cookies collect information anonymously. This information helps us understand how visitors use our website.
Google Analytics is a powerful tool that tracks and analyzes website traffic for informed marketing decisions.
Used to determine whether a user is included in an A / B or Multivariate test.
18 months
_ga
ID used to identify users
2 years
_gali
Used by Google Analytics to determine which links on a page are being clicked
30 seconds
_ga_
ID used to identify users
2 years
_gid
ID used to identify users for 24 hours after last activity
24 hours
_gat
Used to monitor number of Google Analytics server requests when using Google Tag Manager
1 minute
_gac_
Contains information related to marketing campaigns of the user. These are shared with Google AdWords / Google Ads when the Google Ads and Google Analytics accounts are linked together.
90 days
__utma
ID used to identify users and sessions
2 years after last activity
__utmt
Used to monitor number of Google Analytics server requests
10 minutes
__utmb
Used to distinguish new sessions and visits. This cookie is set when the GA.js javascript library is loaded and there is no existing __utmb cookie. The cookie is updated every time data is sent to the Google Analytics server.
30 minutes after last activity
__utmc
Used only with old Urchin versions of Google Analytics and not with GA.js. Was used to distinguish between new sessions and visits at the end of a session.
End of session (browser)
__utmz
Contains information about the traffic source or campaign that directed user to the website. The cookie is set when the GA.js javascript is loaded and updated when data is sent to the Google Anaytics server
6 months after last activity
__utmv
Contains custom information set by the web developer via the _setCustomVar method in Google Analytics. This cookie is updated every time new data is sent to the Google Analytics server.
MHS2 is my most anticipated summer game so far. It looks amazing.