GRIP: Combat Racing Big Ass Update

Wired Productions and Caged Element are proud to announce that their racing title GRIP has recieved it’s first big update. The GRIP: Combat Racing Big Ass Update as it is affectionately called, brings a major overhaul to the game. The PS4 and Xbox One version ofย GRIP: Combat Racing is available now but the Nintendo Switch version is on its way.

 

We have the official press release and details below.

 

GRIP: Combat Racingโ€™s Big Ass Update Unleashed

Wired Productions and Caged Element kickstart their 2019 Roadmap with massive overhaul of the supersonic racerโ€™s AI and online matchmaking.

Watford, England – January 31, 2019ย โ€“ Wired Productions Ltd., a leading independent video games publisher, and developer Caged Element Inc., are today pleased to announce that the โ€˜Big Ass Updateโ€™ has arrived on PlayStation 4 and Xbox One with the Nintendo Switch release coming close behind.

Hot-on-the-wheels of securing the runner-up spot in the IndieDBย www.indiedb.comย โ€˜Players Choice Indie of the Yearโ€™,ย Grip: Combat Racingย shows no sign of slow-down thanks to an exciting roadmap of game-transforming content scheduled to roll out over the coming months, including team modes, new vehicles, race courses and as yet unannounced content – sure to wipe out the opposition!

The affectionately titled โ€œBig Ass Updateโ€ offers a significant overhaul of the gameโ€™s online lobby and matchmaking systems, allowing players to blow each other up and pass the finish line quicker than ever before! Alongside this the gameโ€™s AI and catch-up system has been rebalanced, offering a more competitive experience, not only in the gameโ€™s single-player campaign but in each and every race.

A breakdown of theย Big Ass Updateย highlights can be found, below:

  • Lobby overhauled with new simplified voting mechanics and count down timer
  • Catch-up assistance has been rebalanced and can be toggled during the gameโ€™s campaign
  • AI bots now drive more competitively even when catch-up assistance is turned off
  • AI bot vehicles are now selected to be comparable to the playerโ€™s vehicle
  • Bug fix for AI bot catch-up in MP games
  • Resolved issue when displaying split-screen results
  • “View to a kill” battle arena is now rebalanced and redesigned
  • “Magmatic Core” battle arena now has speed-pads and has been redesigned to prevent insta-death
  • Improvements to various tracksโ€™ collisions and performance
  • Fixed issues around vehicle customisation
  • Improved stability for split-screen tournaments
  • Fixed bug preventing players 3 and 4 selecting vehicles in split-screen
  • Resolved issue where achievements were incorrectly unlocked when spectating a MP game
  • Improved calculations for leaderboard statistics
  • Improved how the playerโ€™s overall average speed and position are calculated
  • Electrical sounds volume is now set correctly
  • Improved missile targeting when the target is manoeuvring hard
  • Improved missile guidance โ€“ missiles now avoid the floor much more often when launching
  • Vehicles are now allocated correctly to human players in split-screen events or tournaments

 

Source:ย Wired Productions PR


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By Mike Scorpio

I am Chief Administrator for Miketendo64.com A news & reviews website for Nintendo related articles and merchandise. An intermediate gamer with over 20 years of experience spanning 4 decades and 4 generations of Nintendo Games Consoles From the NES up to the Wii U.

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