January 31, 2019 5:12 pm Published by Leave your thoughts

Wired Productions and Caged Element are proud to announce that their racing title GRIP has recieved it’s first big update. The GRIP: Combat Racing Big Ass Update as it is affectionately called, brings a major overhaul to the game. The PS4 and Xbox One version of GRIP: Combat Racing is available now but the Nintendo Switch version is on its way.

 

We have the official press release and details below.

 

GRIP: Combat Racing’s Big Ass Update Unleashed

Wired Productions and Caged Element kickstart their 2019 Roadmap with massive overhaul of the supersonic racer’s AI and online matchmaking.

Watford, England – January 31, 2019 – Wired Productions Ltd., a leading independent video games publisher, and developer Caged Element Inc., are today pleased to announce that the ‘Big Ass Update’ has arrived on PlayStation 4 and Xbox One with the Nintendo Switch release coming close behind.

Hot-on-the-wheels of securing the runner-up spot in the IndieDB www.indiedb.com ‘Players Choice Indie of the Year’, Grip: Combat Racing shows no sign of slow-down thanks to an exciting roadmap of game-transforming content scheduled to roll out over the coming months, including team modes, new vehicles, race courses and as yet unannounced content – sure to wipe out the opposition!

The affectionately titled “Big Ass Update” offers a significant overhaul of the game’s online lobby and matchmaking systems, allowing players to blow each other up and pass the finish line quicker than ever before! Alongside this the game’s AI and catch-up system has been rebalanced, offering a more competitive experience, not only in the game’s single-player campaign but in each and every race.

A breakdown of the Big Ass Update highlights can be found, below:

  • Lobby overhauled with new simplified voting mechanics and count down timer
  • Catch-up assistance has been rebalanced and can be toggled during the game’s campaign
  • AI bots now drive more competitively even when catch-up assistance is turned off
  • AI bot vehicles are now selected to be comparable to the player’s vehicle
  • Bug fix for AI bot catch-up in MP games
  • Resolved issue when displaying split-screen results
  • “View to a kill” battle arena is now rebalanced and redesigned
  • “Magmatic Core” battle arena now has speed-pads and has been redesigned to prevent insta-death
  • Improvements to various tracks’ collisions and performance
  • Fixed issues around vehicle customisation
  • Improved stability for split-screen tournaments
  • Fixed bug preventing players 3 and 4 selecting vehicles in split-screen
  • Resolved issue where achievements were incorrectly unlocked when spectating a MP game
  • Improved calculations for leaderboard statistics
  • Improved how the player’s overall average speed and position are calculated
  • Electrical sounds volume is now set correctly
  • Improved missile targeting when the target is manoeuvring hard
  • Improved missile guidance – missiles now avoid the floor much more often when launching
  • Vehicles are now allocated correctly to human players in split-screen events or tournaments

 

Source: Wired Productions PR

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This post was written by Mike Scorpio

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