The Adventure of Link is a game with some good intentions, as it actively tries to correct some of the faults of its predecessor while attempting to – and to a point succeeding in – taking the franchise to grounds that considerably expand its gameplay. It is, however, a pretty big shame that its heart is so thoroughly corroded by a myriad of design problems that at times act against the joy of exploration that is such an integral part of the series and that, in other occasions, make frustration emerge from every single corner. Those used to the brutal difficulty featured in many titles of the NES era may be able to see through the fog and catch a glimpse of value in Link’s second quest. Everyone else, though, will be tremendously disappointed by what they find. And given Nintendo itself has opted not to revisit some of the good ideas carried by the game, which in turn transformed it into a major oddity within the saga, following suit and staying away from it might indeed be the wisest choice. Full Post

via Zelda II: The Adventure Of Link — Nintendobound


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By Matt

A Brazilian gamer with a great love for playing Nintendo games, and a hobby of writing about his gaming experiences and thoughts. Even though that is what I mainly do for fun, I also love listening to music (especially rock) and watching movies (especially animations), so also expect a few posts on those matters.

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