Balanced against so much outstanding quality, though, it is easy to see how minimal – not to say completely negligible – those problems are. Hollow Knight blasts by them, and it constructs an adventure of all-time greatness. By giving its starring knight a set of skills that is absolutely common and presenting a progression that is not too different from that of other classic Metroidvania titles, it muscles its way towards excellence by achieving unforeseen performance in other areas. The size of its world is stunning; the level of freedom players have at any point in the game is mesmerizing; the tsunami of content, both mandatory and extra, it carries is flooring; the design of its levels – which have a fine-tuned balance between platforming, environmental puzzles, and exploration – is masterful; the optional challenges that protect its most valuable collectibles are as brutal as they are fun; and the way it completely puts all elements of its exploration into the hands of players (including figuring out where to go, opening shortcuts, and putting effort into mapping the terrain) is daring. All of those pieces come together to form, in the depths of the gorgeous haunting Hallownest, a quest that gloriously walks through the halls of gaming history that are reserved for the industry’s finest productions ever. Full Post

via Hollow Knight — Nintendobound

By Matt

A Brazilian gamer with a great love for playing Nintendo games, and a hobby of writing about his gaming experiences and thoughts. Even though that is what I mainly do for fun, I also love listening to music (especially rock) and watching movies (especially animations), so also expect a few posts on those matters.

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