Muramasa: The Demon Blade is a good title, and it is mostly fun for the twenty hours or so that it lasts. However, Vanillaware’s interesting attempt to merge the simplicity of a hack and slash affair with the scope of an adventure title and the value of an RPG game ends up being negatively affected by the fact that those elements are not tied together with enough content or value to justify the merger. Muramasa ends up being one of those games that, while very good, has to forever live under the shadow of what it could have been.