Muramasa: The Demon Blade is a good title, and it is mostly fun for the twenty hours or so that it lasts. However, Vanillaware’s interesting attempt to merge the simplicity of a hack and slash affair with the scope of an adventure title and the value of an RPG game ends up being negatively affected by the fact that those elements are not tied together with enough content or value to justify the merger. Muramasa ends up being one of those games that, while very good, has to forever live under the shadow of what it could have been.
Muramasa ends up being one of those games that, while very good, has to forever live under the shadow of what it could have been
It is no secret that, when compared to other systems of its generation, the Nintendo Wii tremendously lacked power. Still, even with the limited hardware, a number of developers were able to show the machine could pull off absolutely stunning visuals. It is often said that it is in the hardest and most challenging times that man is able to show its true creative prowess, and so, Nintendo’s system became the harsh grounds where daring developers had to turn talent into a major resource to overcome the restrictions of hardware. Many companies accomplished that by crafting downright ingenious gameplay mechanics, while others decided to invest in the artistic value of their games, making the Wii home to some rather creative titles and some of the…
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