Despite having just released on the Nintendo Switch, new changes are underway and having been first revealed in a blog post by Frozenbyte, here is a sharing of what you can expect:
Multiple Save Files:
This feature is asked for the most and we’re working on it as fast as we can. We expect it to be done early next week and plan to include it in the next patch for both Switch and Steam. Here’s a mockup of what the menu will possibly look like.
Some players are losing hats, staves, or experience they have collected. We’re investigating this, and have found and fixed one cause of experience loss in Multiplayer on Steam. This one fix is coming to Switch in the next update.
If you’d like to help us, we’d especially need more reports of losing items in Single Player mode. So, if this has happened to you please email us at the following address. Please include info on where it happened as well as your platform.
Online player list and joining games in general should now work on Steam, even in middle of levels. Of course if there are any issues, let us know and we will fix them as soon as possible.
We’re also working on how private online games turned public and have already fixed this on Steam. However note that this works only on private games created after the fix was patched in.
We’re also working on making it possible to see the latency of other players when selecting online games.
Friendly Fire Issues:
Friendly Fire settings resetting between levels is currently under investigation.
Lastly, the first patch for Switch is to be submitted for approval this week, with the second patch planned to be submitted in early January, 2018.
This post was written by Solid Jack