Despite some annoyances and eventual dullness, Fire Emblem Echoes: Shadows of Valentia succeeds in keeping the ball rolling after the giants that were Awakening and Fates. Like those, it embraces both casual gamers and a more hardcore Fire Emblem audience by providing an easier mode, where downed units come back; and a harder traditional setup, where death is permanent. Hopefully, through the newly introduced Echoes series, Nintendo will further explore the relatively vast backlog of Fire Emblem games that have yet to make it to the outside of Japan, and also give them a deeper overhaul than the one that was executed on Fire Emblem Gaiden.
Although it fails to address some of the shortcomings of the source material, Shadows of Valentia is a good remake that tells a story with a touching core and punctuates it with engaging battles
Prior to the release of Fire Emblem Awakening in the early days of 2013, Nintendo’s saga of medieval strategic warfare had constantly failed to gain any sort of traction in the western gaming market, and it was not for lack of trying. Before Awakening, a full decade of attempts and failures to make the franchise relevant outside Japan elapsed, a period during which four Fire Emblem installments reached the shelves of American stores only to be either ignored or not given enough attention by the public. Regardless of why exactly Awakening succeeded in breaking through – a huge bag of factors that certainly includes the popularity of the 3DS, a strong marketing push, and the spotlight that was…
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