Sonic Colors brings a lot of the magic of the old Sonic games to the 3D environment with some twists along the way that make this adventure rather original and remarkable. There are a few punctual issues, but nothing really tarnishes the fact this is a rare instance of a 3-D Sonic game turning out better than passable and actually being quite good. It has great visuals, fast exciting moments, slow segments that show a lot of care with the level design, a nice collection of songs to power up the fun, and solid gameplay. Sonic Colors will not change anybody’s concepts on great platformers, or set new bars for the genre, but showing that modern-day Sega can still find ways to get in touch with reality and realize what makes a great Sonic game (and make that untouchable quality materialize in a 3-D setting) is much more important than any earth-shattering productions.
Although it does not reach the earth-shattering quality levels of the best platformers of its generation, it shows there is hope for 3-D Sonic games, which may be far more significant
Watching Sonic struggle through the 3-D gaming era is a lot like watching an aging professional sports player go through the twilight of their career: the world watches the athlete’s performance start to fall apart to a point where everybody thinks there is no turning back, but a few believers still see some potential in there that could signal towards a sudden outburst of brilliancy in the near future. Differently from a sports player who has no protection against the unstoppable insatiable hunger of this overpowering force called time, though, Sonic can – whenever Sega feels like it – push a magical restart button and attempt to jump towards original platforming challenges with the same energy and impact of a brand…
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