NBA Playgrounds 2

When NBA Playgrounds came to Switch last month, it done so as a non-complete game what with missing various features, and while a patch is in the works and has been for a while, today on reddit, Saber Interactive’s Matthew Karch is quoted as giving the following statements:

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Karch on Nintendo’s Guidelines:

“Unfortunately there isn’t much update I can provide. There are certain elements of our patch that are absolutely essential but that are out of normal Nintendo guidelines. If Nintendo were to approve the patch it would be released immediately, but we are in the midst of a long process of back-and-forth to get small matters waived. It isn’t that we aren’t working on this. In fact, getting this relatively simple patch out has consumed more of our time than making further improvements in additions to the game. When I say it is entirely out of her hands I mean that. We were put in a position where we needed to get this game out at the same time as the other consoles and because the platform was so new, it suffered in certain areas. There isn’t even a change log at this point – is the same patch that has been sitting there for weeks.”


Karch on Approval Process Hold-ups:

“The simplest one is patch size. There are certain size requirements that you can’t exceed in a patch. It took us almost 3 weeks to get an exception to allow our patch to be larger than the normal size. And the reason it is larger is due to the technology we are using and is beyond our control. In fact, we proposed reducing the entire file size of the game from seven gigs to 3 1/2 gigs but because the platform is so new it doesn’t support it now and that can’t be done.”


Karch on File Size Reduction:

[Nintendo] won’t allow it initially as their system doesn’t support it. From our end it’s already done. Once it’s supported we will be able to do it.”


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As soon as there is more to this ongoing “patch delay for NBA Playgrounds on Switch,” story we’ll be back to fill you in!


Source: reddit

By Jack Longman

In 2015, when rumours of the NX and Zelda U were everywhere, my brother and I started Miketendo64 and we've been running it ever since. As the Editor-in-Chief, I have attended video gaming events in three different countries, been to preview events, and penned more than 4,000 articles to date, ranging from news, to features, reviews, interviews and guides. I love gaming and I love all things Nintendo. I also love Networking, so don't be afaid to reach out. Email: / Website: YouTube channel:

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