Metroid for everyone.

During an interview Nintendo Dream, Kensuke Tanabe, Producer of Metroid Prime 4: Beyond, has revealed all manner of details, including the fact that the game will be his last Nintendo title, but now it has been revealed why Metroid Prime 4: Beyond was developed as a game that new players and returning players can get into. His full comments can be seen here:

Kensuke Tanabe: This game could be someone’s first Metroid Prime, but we thought there would also be people making their long-awaited return to the world of Metroid Prime. We wanted to construct something that all people could enjoy, so while we pushed the Metroid Prime adventure forward, we included mechanics from previous Prime games in ways that would draw in new players. Also, we had goals for the game’s story and characters, and that became the motivation for some decisions. For example, in most of the game’s zones, the first path is linear, and that was effective for telling the story of the Federation Troopers of the zone. We wanted to spur on players’ motivation with familiar storytelling methods. There is backtracking and exploration even on first visits to areas, but not as complex as it was in the first Metroid Prime. If players return to these zones during the second half of the game (especially when possessing new abilities), they can have new experiences and make small discoveries. This would be rewarding to players who are curious, want freedom in exploration, or the type of player who wonders what a zone would look like after the main plot has played out.

And of course, we made sure that facing off against enemies and bosses was engaging regardless of skill level. We repeatedly made adjustments and improvements so that the relief and sense of accomplishment from overcoming a difficult section could be felt.

What did you think of Metroid Prime 4: Beyond, did you pick it up? Let us know!

About Metroid Prime 4: Beyond:

Nintendo Switch 2 features:

  • Aim with a Joy-Con™ 2 controller as a mouse
  • Experience enhanced resolution, framerate, and load times in the Nintendo Switch 2 edition of the game

 

BOUNTY HUNTER:

  • Samus Aran: One of the greatest bounty hunters in the galaxy. Capable of completing any mission—no matter the danger.

WORLD:

  • PLANET Viewros:An unknown planet. Samus suddenly finds herself transported to the greenery of an ancient jungle.

OBJECTIVE:

  • Explore the mysterious planet to find a way home: Scan stone statues and ruins for clues on how to move forward. Battle abhorrant alien creatures who inhabit the planet.

POWERS:

  • Psychic
abilities: Mysterious powers that Samus acquires while exploring the planet. Wield them wisely to clear your path forward.

FRIEND OR FOE?:

  • Lamorn: An alien race that once existed on planet Viewros. They make a solemn request of Samus.

DEADLY SHARPSHOOTER:

  • Sylux: An enigmatic bounty hunter with a deep-seated grudge against the Galactic Federation—and Samus.

TRAVERSE:

  • Vi-O-La: A technologically advanced bike that Samus can ride. Use it to get around the environment or battle while out in the open.

Joy-Con 2 mouse controls: Play using mouse controls made possible by the Joy-Con™ 2 controllers or standard button controls. Move the right Joy-Con 2 controller like a mouse to aim and navigate with greater precision.

Choose your display mode: Explore planet Viewros in greater detail with a higher resolution, faster framerate, and HDR support for more vivid colors.

  • Quality Mode Docked: 4K 60 fps HDR
  • Handheld/Tabletop: 1080p 60 fps HDR
  • Performance Mode Docked: 1080p 120 fps HDR
  • Handheld/Tabletop: 720p 120 fps HDR

Go all-in on visual detail with Quality Mode, or choose Performance Mode to prioritize even smoother gameplay. You can choose either mode to suit your preference.

4K, HDR, and 120 fps in TV mode require a compatible display.

POWER UP WITH amiibo

Source: Nintendo Dream via Nintendo Everything

By Jack Longman

In 2015, when rumours of the NX and Zelda U were everywhere, my brother and I started Miketendo64 and we've been running it ever since. As the Editor-in-Chief, I have attended video gaming events in three different countries, been to preview events, and penned more than 4,000 articles to date, ranging from news, to features, reviews, interviews and guides. I love gaming and I love all things Nintendo. I also love Networking, so don't be afaid to reach out. Email: contact@miketendo64.com / jack.lo@miketendo64.com Website: https://miketendo64.com/ YouTube channel: https://www.youtube.com/channel/UCyVMO4QgcniAjhLxoyc9n8Q

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Discover more from

Subscribe now to keep reading and get access to the full archive.

Continue reading