History in the making.

During an interview with Nintendo, FINAL FANTASY VII REMAKE INTERGRADE Director, Naoki Hamaguchi discussed how touching it was for him to first see the game running on the Nintendo Switch 2 and the efforts taken to make sure FINAL FANTASY VII REMAKE INTERGRADE on the Nintendo Switch 2 would stand up to other platforms. His full comments can be seen here:

Naoki Hamaguchi: The first thing – and maybe this comes from my place as a gamer and a fan – was that it was really touching to see the game running beautifully on Nintendo Switch 2 for the first time. When we saw the game running in handheld mode, just looking at that and how it changed the gaming experience was actually quite surprising. We’re used to making console games where the experience involves having a controller in your hand and a TV in front of you. There’s also a bit of distance between the player and the visuals and sound coming from the TV screen. Having everything together in a form that’s much closer to the player really changes the overall feel of it.

When you see something, it’s right there in your hands. The sound is immediate, and the vibration comes from the controllers. It seemed to improve the immersion and the feeling of consistency. It really did seem to give it a different feeling, which was quite surprising and was great to see.

Speaking about the technical side of things, our specific strategy was to make sure the Nintendo Switch 2 version of FINAL FANTASY VII REMAKE would stand up to all the other hardware platforms, even in handheld mode with a really solid, stable frame rate. One important thing we had to keep exactly the same as the other versions of the game was the lighting. The reason for that is that our game is very character driven: the characters, how they appear, their emotions, the facial expressions, etc., are really key to telling the story of this game, and if the lighting is changed from other versions, they may start looking like different characters and may have a slightly different feel to them.

That lighting was a very important part in that visual identity of the characters, so that had to stay the same and was basically decided from the beginning. A lot of this is down to the efforts of our graphic designers, our lead graphics programmers, etc. They did a really great job. Showing the game off at various events around the world, having hands-on sessions with people and the reactions we’ve seen from the fans and from media as well really has proved this concept, so I’m very glad.

About FINAL FANTASY VII REMAKE INTERGRADE:

Experience a modern reimagining of one of the most iconic games of all time on Nintendo Switch 2. Set in Midgar, players will immerse themselves in a standalone gaming experience designed for RPG players that crave unforgettable characters, a powerful story, and a strategic battle system that merges real-time action with command-based combat. Including FF7R EPISODE INTERmission, an additional story arc happening during the events of the game, players can fight for the future of the planet when FINAL FANTASY VII REMAKE INTERGRADE comes to Nintendo Switch 2.

Source: Nintendo

By Jack Longman

In 2015, when rumours of the NX and Zelda U were everywhere, my brother and I started Miketendo64 and we've been running it ever since. As the Editor-in-Chief, I have attended video gaming events in three different countries, been to preview events, and penned more than 4,000 articles to date, ranging from news, to features, reviews, interviews and guides. I love gaming and I love all things Nintendo. I also love Networking, so don't be afaid to reach out. Email: contact@miketendo64.com / jack.lo@miketendo64.com Website: https://miketendo64.com/ YouTube channel: https://www.youtube.com/channel/UCyVMO4QgcniAjhLxoyc9n8Q

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