Welcome to EXPlay, (Explain & Play) the review series where we care not for scores, but tell it how it is when it comes to every game we get our hands on, all whilst including some lengthy gameplay, to give you, the reader, the chance to form your own impressions and views while reading and watching. In this explanatory review, we’re covering HITMAN: World of Assassination – Signature Edition by developer, IO Interactive:
HITMAN: World of Assassination – Signature Edition (Nintendo Switch 2)
HITMAN: World of Assassination – Signature Edition is the latest iteration of IO Interactive’s biggest franchise, which has been available since launch on Nintendo Switch 2. The OG Nintendo Switch did have its own version of the game, albeit a Cloud Version, but the Nintendo Switch 2 edition is fully downloadable on console via the Nintendo eShop or Switch Key Card from physical retailers. The game itself is a culmination and a celebration of all things HITMAN.
It includes all three main Hitman games in one complete package plus a huge variety of content and game modes to keep players engaged for years. No joke, there is literally thousands of hours worth of content here in the form of missions, escalations, contracts and more, all of which I shall go into greater detail in this review. I will also note that for the purpose of this review, I will be referring to the game for the most part as simply HITMAN: World of Assassination.
To begin, lets start with the game’s story. In HITMAN: World of Assassination, players take on the role of Agent 47, a man with no recollection of his past but possesses incredible capabilities and highly skilled in assassination. He works for a secret agency that is contracted to take out hits on high profile targets that have been up to no good and to make sure he carries out his missions succesfully, Agent 47 has a handler called Diane who provides him with intel on his targets, their habits, and their locations. As for the targets themselves, they may be people who have rubbed certain powerful individuals up the wrong way, others may be planning a military coup to overthrow the government. It doesn’t matter that much to Agent 47. He is just a professional doing his job and it gets him paid.
At some point during the game, it is later revealed that a large number of hits conducted by Agent 47 have been on members of a mysterious Illuminati-esque organization called Providence and the contracts were issued by one particular and elusive client, known as the Shadow Client.
While the main overarching story of HITMAN: World of Assassination may seem like it has come out of a James Bond novel (ironic seeing that IO Interactive are actually working on a James Bond game as of writing this review), the dev team have given plenty of depth to the targets to make them feel much more three dimensional with actual lives and routines. You can even overhear NPC’s talking about the targets in question that can reveal opportunities that may help you dispatch more effectively or just provide additional insight into their daily lives. Even though, you will still ultimately unalive your targets, knowing a little bit more about each of them makes them feel that little bit more human and not just a virtual character awaiting inevitable deletion.
Right, well, with the general story out of the way, lets jump into the actual gameplay as this is what you all really want to know anyway. HITMAN: World of Assassination is a third-person action game that requires the player to use an element of stealth and creativity to complete their mission. Succesful assassinations that didn’t sound off any alarms or see innocent bystanders killed, will reward players with a high score and star ranking whereas the bashing down doors and going in all guns blazing will actually penalize the player with a lower score and no stars. How you play though, is up to you and is actually one of the things that makes this game so much fun as you can find your own particular playstyle and run with it, then mix it up when you want to try something different.
For argument’s sake, lets say you wish to take the silent approach to things. Each of the contracts take play in quite large sandbox areas and offer a large variety of ways that you can go about your business. If you want to take the Sniper Assassin approach, you can prop yourself up on the roof of a building and take out your target from afar. If you aren’t afraid to get your hands dirty, you can isolate your targets by distracting their gaurds or luring them away to a seclude area then take them out with fiber wire, a lethal injection, or wrestle them to the ground and give their neck a sharp twist.
Even elements of the environment can be used to take out your targets, spraying water over exposed electrical leads will give folks a nasty shock when they go over it. A well-placed shot to a chandelier can drop it on top of someone and no one would be the wiser, unless they saw you fire the gun, that is. Poisons and explosive charges can also do wonders if administered effectively and there are also a number of non-lethal weapons that you can use and even throw to knock out non-targets so you can get closer to the real mark. There are, of course, your typical firearms like pistols, submachine guns, rifles, and shotguns that you can equip and use in a pinch or if you just want to shoot everything to Hell. Hey, you do you. We aren’t ones to judge.
However, you play, it is worth mentioning that if you want your actions to go unnoticed, you will need to learn where and how to hide the bodies of unconscious or very dead NPCs. It is always best to drop your victims close to large lockers, disposal bins, or even refrigerators so that you can stick the bodies in them so nobody else finds a body lying on the floor and potentially give you away.
You can also steal the uniform or clothing from your victims and where them so you can sneak into restricted areas undetected. Most other characters won’t even give you a second glance if you are in the appropriate uniform but there are some NPC’s known as enforcers who know their staff and teams and will compromise you in an instant if you get too close. Try to avoid enforcers where you can or change your uniform to another that will help you get past them.
The main missions of HITMAN: World of Assassination that take place over HITMAN 1, 2, and 3 offer rather direct gameplay to get you used to the controls and game’s mechanics. It basically teaches you the fundamentals so you can get the most out of game. You can then use what you have learned to take on the many community-created contracts, escalation contracts, and elusive targets with much more variety and finesse as you’ll find there are many different ways to take out your targets, including some ways you may not have thought of previously.
The community created contracts take place on any of the many maps from the main games but will have different targets that the creators have chosen for players to dispatch. Anyone can create their own contract by tagging and terminating the target(s) and completing the mission. These can have additional objectives like wearing a specific outfit when eliminating the target, or using a certain weapon. You can then share your contracts online for other players to try them out. This is really great because you don’t have the hassle of having to create a map from scratch and then adding NPCs which must each have their own routes mapped out for them, etc. This is a rather streamlined experience that lets you choose preset maps and NPCs and you just choose who you want the targets to be. Job done.
The Elusive Target contracts are different to those of the main games in that the target is not exactly known to you and you have to deduce who the they are before you can kill them. You are given clues by your handler, Diane but it is up to you to put two and two together and work out who you need to eliminate. Failing to succeed in your mission will shut down the contract for 12 hours before you can try again. As of writing this review, there is currently a Casino Royale-themed Elusive Target with Mads Mikkelson reprising his role as Le Chiffre. It was actually a lot of fun to play and I quite enjoyed the references and callbacks to the film and to previous Hitman games as well.
The Freelancer Mode is where the real fun can be had and will provide players with the most opportunities to get creative with their eliminations. It is essentially a Roguelite mode that has you take on randomly generated contracts with limited resources. You can expand upon your arsenal and equipment be completing contracts and bringing back anything that you find on previous missions. The types of contracts you accept will vary. Arms Dealer contracts will see you using heavy weapons to take out your targets whereas Assassin Contracts prefer the more stealthy approach. While the maps will be the same as the ones from the main game, there is still plenty of variety and options available to you to keep each contract from feeling too samey.
Escalation Contracts are an interesting addition, as they give you a set number of objectives but become progressively more challenging after every sucessful run. You may start the first run with a simple kill the target by any means necessary, the next run may require you to eliminate the target in a specific way like whilst wearing a particular outfit and using the fiber wire. The next could be to drop the target by making it look like an accident and escaping without being detected. I can see this particular mode not being for everyone but for those that like a challenge to get creative, they might feel right at home here.
Now that I have rambled on much longer than I should have, it is time for me to round out this review. HITMAN: World of Assassination is by far one of the most interesting and intriguing games I have played yet but it is not without it’s faults. While the game looks fantastic on Nintendo Switch 2 and runs reasonably well on its hardware, it does have some performance issues where it will crash inexplicably and send you straight back to the Switch 2 home menu. Fortunately, autosaves and manual saving helps recover most of your progress but for those playing on the highest difficulty that turns off saving, it will mean they will have to start the mission they were doing from scratch.
When it comes to what does HITMAN: World of Assassination – Signature Edition offer that HITMAN: World of Assassination – Cloud Version doesn’t, well, its all on the console for one thing although you still have to rely on a constant online connection for the game to register your progression but there is additional content of the form of additional outfits and items that are themed on Nintendo’s famous plumbers with a red suit, a green suit, a golden wrench, a poisonous mushroom, and a Yoshi inspired rubber ducky. It is a pre-order bonus though, but you should be able to pick it up with the physical game key card version of the game as it comes included with download codes for the DLC.
Even with the annoying crashes and having to put in a cartridge to play this game (yes, I picked up the Game-Key Card version as I got it cheaper through trade-in in store), I am really enjoying playing HITMAN: World of Assassination – Signature Edition. It gives the player so much freedom in how they complete their missions and its one of those games that is just as much fun to watch as it is to play, especially when you see how other players push the game’s mechanics to their limits in order to achieve their goals.
I also want to take the time to thank my buddy Adam from The Elite Institute for badgering me non-stop into picking this game up as he is a huge fan of the series. Well, he’s been telling me to play it since the Cloud version dropped on Switch, but I have dragged my heels long enough and so I finally decieded to pick it up for the Nintendo Switch 2. It has been a very worthwhile purchase for the Switch 2 and I know I will be getting my money’s worth and more with each passing day of playing HITMAN: World of Assassination – Signature Edition and its hundreds of hours of content available.
Game Specifications:
Developer: IO Interactive
Publisher: IO Interactive
Platform: Nintendo Switch 2 (Game-Key Card)
Genre: Action, Shooting
No. of Players: 1 (Single System)
Release Date: June 5, 2025
Price: $59.99
File Size: 58.4 GB
Nintendo.com Listing



