With The Legend of Zelda: Echoes of Wisdom releasing later this week, the upcoming title, which casts Zelda as its protagonist, instead of Link, is the latest game to to be covered as part of Nintendo’s “Ask the Developer” interview series. Across three chapters, many questions were asked of Series Producer, Eiji Aonuma, and Directors, Tomomi Sano, and Satoshi Terada.

When talking about the map size of Echoes of Wisdom, Terada, and Aonuma admit to the new game being eight times the size of The Legend of Zelda: Link’s Awakening:

Echoes of Wisdom Devs on the Game’s Map Size:

Satoshi Terada:  Yeah, we’ve been involved since The Legend of Zelda: Ocarina of Time remake, so everyone has great respect for the series. Many of the staff love it and have played the games many times over. So even now, when making a new top-down game in the series, we’re always thinking about how we can bring that “Legend of Zelda-like” feeling to the game. However, we packed in so many things we wanted to do to create this “Legend of Zelda-like” feeling, and the map ended up eight times the size of The Legend of Zelda: Link’s Awakening. (Laughs)

Eiji Aonuma: At first it was four times the size, but then, before we knew it… (Laughs) However, although the map has become much larger, the feeling of a top-down The Legend of Zelda game, where you can easily enjoy gameplay in a compact world, is still there, so it isn’t intimidating to explore. So you’ll be able to play with a slightly different feeling compared to the vast worlds of The Legend of Zelda: Breath of the Wild or The Legend of Zelda: Tears of the Kingdom.

For the full interview, why not click here to check out Ask the Developer Vol. 13, The Legend of Zelda: Echoes of Wisdom – Chapter 4:

Ask the Developer | The Legend of Zelda: Echoes of Wisdom (Participating Developers)

  • Eiji Aonuma | Senior Officer, Entertainment Planning & Development Division (and Series Producer)
  • Tomomi Sano | Entertainment Planning & Development Division, Production Group No.3 (and Director)
  • Satoshi Terada | Director, Grezzo

By Jack Longman

In 2015, when rumours of the NX and Zelda U were everywhere, my brother and I started Miketendo64 and we've been running it ever since. As the Editor-in-Chief, I have attended video gaming events in three different countries, been to preview events, and penned more than 4,000 articles to date, ranging from news, to features, reviews, interviews and guides. I love gaming and I love all things Nintendo. I also love Networking, so don't be afaid to reach out. Email: contact@miketendo64.com / jack.lo@miketendo64.com Website: https://miketendo64.com/ YouTube channel: https://www.youtube.com/channel/UCyVMO4QgcniAjhLxoyc9n8Q

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