Jungle Beat is, in the end, a forgotten gem of Nintendo’s rich lore. The fact it was created for a system that was not a widespread success and the general difficulty of playing it in its best state, which requires the acquisition of a pair of bongos that does not have any use outside a couple of other forgettable games, makes it easy to understand why it is rarely mentioned. Anyone who finds a way to play it, though, will be in for one of those unique and unexpected experiences that only a company like Nintendo can provide. Jungle Beat makes use of a control scheme that is, in theory, absolutely ludicrous for a platformer. However, when it is all said and done, it is able to use the nature of that accessory as a way to embed features and quirks of musical games into the fabric of a platformer; creating, as such, a sidescroller that is more about pulling off perfect combos by beating on a couple of drums with extreme precision than it is about beating the bad guy sitting at the end of the game.

via Donkey Kong Jungle Beat Review — Nintendobound

By Matt

A Brazilian gamer with a great love for playing Nintendo games, and a hobby of writing about his gaming experiences and thoughts. Even though that is what I mainly do for fun, I also love listening to music (especially rock) and watching movies (especially animations), so also expect a few posts on those matters.

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