Thanks to the impressive quantity of items to acquire in each kingdom (the dozens of moons and regional coins), Super Mario Odyssey often feels like a collectathon, but one that merges the exploration aspect that reigned over Super Mario 64 and Super Mario Sunshine with the linear goodness found in the most recent 3-D outings of the plumber. The meticulous design of its kingdoms, the cleverness of the capture mechanic and the doors of gameplay possibility that are blasted open due to it, and the fact secrets and new objectives are uncovered with every passing minute make Super Mario Odyssey an utter joy to play through, whether it is to those who will just clear its fifteen-hour adventure or to the daring gamers that will sink more than fifty hours into the experience to seek full completion. Super Mario Odyssey’s ridiculous abundance of ideas more than justify the spectacular size of the quest Nintendo has put together. Mario’s fifteen-year absence from open-ended platforming has clearly done wonders for Nintendo’s creative juices in that particular subgenre; Super Mario Odyssey feels like the simultaneous coming to life of all smart ideas that accumulated during that period.
By Matt
A Brazilian gamer with a great love for playing Nintendo games, and a hobby of writing about his gaming experiences and thoughts. Even though that is what I mainly do for fun, I also love listening to music (especially rock) and watching movies (especially animations), so also expect a few posts on those matters.

