Now that Nintendo’s “Corporate Management Policy Briefing/Nine Months Financial Results Briefing for Fiscal Year Ending March 2017” a whole ton of news comes along with it, so get ready to see a ton of articles based on its contents and this is sixth!
With the Nintendo Switch releasing next month, yes you heard me, next month, it only makes sense that Kimishima would also discuss the new console at length and provide some interesting details, so once again we have sifted through it all and compiled it into this article. Expect to hear about Nintendo’s desire of not selling the console at a loss, their 2 million sales in March goal and so much more. Here’s Tatsumi Kimishima’s official comments regarding the Nintendo Switch:
Kimishima on Not Selling at a Loss:
Nintendo Switch will launch with the two sets pictured here on March 3, 2017 in Japan, the U.S., Canada, major European countries, Australia, Hong Kong and other regions. The manufacturer’s suggested retail price in Japan is 29,980 yen. The manufacturer’s suggested retail price in the U.S. is $299.99. As we have stated before, unlike Wii U, the Nintendo Switch price point was set to ensure that the hardware is not basically sold at a loss.”
Kimishima Reiterates Nintendo’s goal of Selling 2 million consoles in March 2017:
“We are continuously producing in earnest, and there are no changes to our plans to ship two million hardware units worldwide by the end of March 2017. Pre-order sales have also begun across the globe. We have heard that many retailers have already closed pre-orders and have allocated remaining inventory for sale on launch day. This pre-order momentum is reassuring proof that the core gamer demographic understands the uniqueness of the Nintendo Switch and continues to support us. We are preparing our supply system to ensure that we will be able to make continued shipments after launch as well.”
Kimishima on the Nintendo Switch’s Weak Line-up:
“Here are the announced first-party titles that will follow the system launch, releasing through 2017 in Japan. Some of those who have seen this line-up have expressed the opinion that the launch line-up is weak.
Our thinking in arranging the 2017 software lineup is that it is important to continue to provide new titles regularly without long gaps. This encourages consumers to continue actively playing the system, maintains buzz, and spurs continued sales momentum for Nintendo Switch.
For that reason, we will be releasing Mario Kart 8 Deluxe, ARMS, which is making its debut on the Nintendo Switch during the first half of 2017, and Splatoon 2, which attracted consumers’ attention most during the hands-on events in Japan, in summer 2017. We believe that these titles exemplify the concept of the Nintendo Switch, which is to be able to play anywhere with anyone and at any time, and will expand and invigorate competition between players.”
Kimishima on Switch’s Support (Over 100 Games in Development):
“Next I will provide a follow-up report about our software publisher partners. After the presentation on January 13, we have continued to receive requests from more and more software publishers who want to develop games for the system. At the presentation, we announced that there were over 80titles in development from more than 50 software publishers, but that number has now climbed to over 100 titles from more than 70 publishers. Please look forward to more announcements about the software line-up in the future.”
Kimishima on Super Mario Run Releasing in Korea & Android:
“We will continue increasing the number of available countries and OS to ensure that more consumers can enjoy Super Mario Run. The iOS version released in Korea on February 1, 2017. We plan to release the Android version in March, 2017.”
This concludes our Nintendo Switch portion of coverage regarding the Corporate Management Policy Briefing. Also because I am out of time this morning, this also concludes our coverage, but we may continue later on, depending on the content we see. For anyone wishing to see the information for themselves, you can use this link:
This post was written by Solid Jack