[Patch Notes] Brawlout Version 1.1.0 for Nintendo Switch (Revised AI, Mastery Skins, a 25% of Discount & More)


If you failed to pick up Brawlout last month and have no desire to purchase the forthcoming physical copy thanks to Merge Games, Brawlout is now 25% off in the EU and NA eShop (ends February 14th) and its first big update is rolling out very soon and these are its official  patch notes:

Brawlout Version 1.1.0 Changes & New Features:

 

Brawlout TV:

  • Watch live and recent matches from players worldwide!
  • Check out your own online match history and watch replays of your previous online battles.

 

Smarter AI:

  • AI opponents are now able to use DI (Directional Influence), both to escape combos and to dampen the impact of otherwise fatal blows. In general they should be a little harder to combo and KO.
  • In Practice Mode, players can now set the training dummy to DI in a specific or random direction, DI to escape combos, or to DI for survival.

 

 

New Achievements:

  • Tons of new achievements, which give players extra rewards to help speed up the process of acquiring piñatas.

 

Mastery Skins:

  • We’ve added two special cosmetics for each character that will unlock when players reach Mastery Levels 10 and 15 with them.

 

 Exclusive Character Gear Items:

  • Special cosmetics have been added that are obtainable by redeeming codes given out during special events.

 

New Taunt Emotes!:

  • Tons of new achievements, which give players extra rewards to help speed up the process of acquiring piñatas.

 

Fixes:

  • Heavy optimizations to get rid of the ‘frame stutters’ reported by players.
  • Online matchmaking improvements, for smoother online 1v1 matches
    • Added region locks, so players from different continents won’t join the same session.
    • Added initial tests for ping between players on the “accept match” prompt, with a connection quality indicator to show players what kind of connection they can expect before accepting a match.
  • Short hop improvements
    • It’ll be easier to perform short hops, as the input window has been extended to 4 frames for the entire cast.
  • Currency reward tweaks
    • Tweaked how rewards are given out for local matches and in online matches with friends.
  • Fixed character select and stage select navigation when surrounding characters/stages are locked.
  • Fixed certain inputs not mapping properly to specific buttons (such as mapping jump to a trigger button)
  • Fixed daily login bonuses not progressing as intended.
  • Fixed players losing access unlocked stages in certain situations.

 

Character Balancing:

  • SEPHI’RA:
    • Reduced the range on her sprint attack by 20%
    • Reduced the damage and knockback of back air after the first couple of frames Up tilt ->
    • Up tilt part 2 is no longer spammable, as the second part now has a 15 frame landing lag
  • OLAF TYSON:
    • Removed the last hitbox on his jab special.
  • PACO:
    • Forward air has sourspots, which deal less damage/knockback and send the opponent upward and out, instead of slamming them down
    • Forward tilt has less knockback growth, and slightly tweaked hitboxes (so it doesn’t hit opponents on platforms above him, or under him)
    • Less knockback on the second part of the up tilt when at the ledge, so it wouldn’t kill at very low percents
  • CHIEF FEATHERS:
    • Less hitstun/knockback growth on up special (firebird).
    • Small reduction in dash attack damage.
  • THE DRIFTER:
    • His Side Charge attack only does one sword swing and deals less damage/knockback, when only charged half-way. When charged more than 0.5 sec, it deals the same damage/knockback as before.
    • His Up Special Part 2 (Downward Slash) does AoE damage when hitting the ground, even if he doesn’t grab anyone on the way down.
  • VOLT:
    • Increased Stormcall’s damage to 7%
    • Added another hitbox and an extra frame to the air forward attack
    • Increased knockback growth on up tilt
  • JUAN:
    • Extended up tilt’s hitbox to reach lower down, so it wouldn’t miss shorter opponents like Paco.
    • Extended the size of Rooster Uppercut’s hitbox to cover into Juan’s lower body
    • Increased the damage on Forward throw (Das Boot) to 7%
    • Increased the damage on Back throw to 5%
    • Increased the damage on Up throw to 4%
  • NATU’RA:
    • Reduced the damage and knockback of back air after the first couple of frames Up tilt ->
    • Up tilt part 2 is no longer spammable, as the second part now has a 15 frame landing lag
  • NIGHTMA’RA:
    • Reduced the range on her sprint attack by 20%
    • Reduced the damage and knockback of back air after the first couple of frames Up tilt ->
    • Up tilt part 2 is no longer spammable, as the second part now has a 15 frame landing lag
  • SENATOR FEATHERS:
    • Less hitstun/knockback growth on up special (firebird).
    • Sprint attack now has endlag.
  • CONDOR X:
    • Less hitstun/knockback growth on up special (firebird).
  • VANDAL:
    • Increased Stormcall’s damage to 7% Up tilt makes him jump higher and does more knockback
  • APUCALYPSE:
    • Reduced the knockback on aerial side special to be more in line with the grounded version of the attack.

 

Source: brawlout.com

 

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