Splatoon 3

Welcome to Switch History, the feature series dedicated to rounding up the software updates for Nintendo’s various Switch games. In today’s piece, we’re highlighting the first batch of updates for the all-new Splatoon 3:

Splatoon 3

Update History:

Ver. 1.1.2 (Released September 29, 2022):

Changes to Connectivity:

  • Implemented additional measures to reduce the frequency of communication errors following battles and job shifts.

Changes to Player Controls:

  • Fixed an issue where players using dualies would stop attacking and enter swim form at the end of a Dodge Roll regardless of whether they were holding the ZR Button.
  • Fixed an issue with the Drop Roller gear ability where the player would enter swim form at the end of their Drop Roll if they pressed the ZR Button while holding the ZL Button during the Drop Roll, regardless of whether they continued holding the ZR Button.
  • Fixed an issue with splatanas that caused players to perform two sequential horizontal slashes following a charged slash even if they only pressed the ZR Button once.

Changes to Multiplayer:

  • Fixed an issue where players would not take damage for a certain amount of time after their Booyah Bomb armor was broken.
  • Implemented measures to prevent issues where players would clip through and get stuck in terrain when turning from swim form into humanoid form near a Tacticooler placed in the corner of certain maps.

Other Changes:

  • Fixed an issue where the game would crash when the player finished editing their locker with a photo stand placed in the locker.
  • Fixed an issue with receiving a new catalog after reaching catalog level 100, where a communication error happening or the game crashing could result in the catalog-receiving event not triggering.(In cases where this issue has already occurred, the catalog-receiving event will play again once the player has restarted the software and entered Hotlantis.)
  • Fixed an issue relating to Super Sea Snails. If you were unable to receive Super Sea Snails from the first Splatfest, the final-results news broadcast will replay and you will now be able to collect your Super Sea Snails.

Because this update patch focuses on additional fixes to connection-related issues and fixes to some control and battle-related issues, we have prioritized its release.

We identified an issue where communications with the server are interrupted during a battle or job shift due to settings on the player’s network equipment and their internet provider.

We have implemented measures to reduce communication interruptions and reduce subsequent errors after a battle or job shift even if an interruption does occur.

Additionally, we have implemented provisional fixes regarding some problems that affect the feeling and feedback of controls while playing.

In the case of the issue with clipping through terrain when using a Tacticooler, we decided that it was more important to quickly release a solution that mitigates the issue rather than hold out for a “perfect fix.”

Furthermore, if players are found to be harassing other players or otherwise violating Nintendo’s Community Guidelines by intentionally exploiting game bugs, we are actively taking measures including suspension of online play.

The next patch will focus primarily on balance adjustments and other issues that were outside the scope of the current patch.

We continue to observe and analyze battle data and are planning to make further adjustments around the midpoint of the current season.

Ver. 1.1.1 (Released September 15, 2022):

Changes to Splatfests:

  • The rate of Tricolor Battle occurrence has been adjusted. From the defending team’s perspective, they will trigger somewhat less frequently than before.

Changes to Player Controls:

  • Fixed an issue where it was possible to jump farther than usual with a Squid Roll by performing a certain input while charging a Squid Surge.
  • Fixed issues that appeared when playing for a long time without closing the software, such as shots from the player’s main weapon not firing correctly.
  • Fixed an issue where the player could move through the surface of the water or stand on water when moving quickly. For example, when performing a Dodge Roll with Splat Dualies.

Changes to Multiplayer:

  • Fixed an issue where connection errors occurred with high frequency at the end of battles due to connection environment.
  • Fixed an issue with the Bloblobber where the collision detection of the third and fourth blobs of a single volley became extremely small.
  • Fixed an issue where cash and experience were not being awarded in certain circumstances when a battle ended early due to a lack of players.
  • Fixed an issue where, in certain modes, a player would be unable to cancel matchmaking when not enough other players were gathered. Matchmaking will now be canceled automatically after a certain amount of time has passed.
  • Fixed an issue in Sturgeon Shipyard in which it was possible to enter the back side of certain drawbridges.

Changes to Salmon Run

  • Fixed an issue where connection errors occurred with high frequency at the end of jobs due to connection environment.
  • Fixed an issue with Mudmouth Eruption events in which Mudmouths moved in unintended ways.
  • Fixed an issue that caused some players with identical titles to be considered “rank supporters” and not gain Rank Points.
  • Fixed an issue where continuously damaging a submerged Maws with certain special weapons would cause the game to crash.
  • Fixed an issue where players were becoming trapped within the stage terrain.
  • Fixed an issue where, at the end of battle, the amount of Grizzco Points earned would be shown as smaller than the amount actually added to save data, which caused cases where the player could not collect rewards.
  • Fixed an issue where the messages at the beginning of Wave 3 could change based on whether or not a King Salmonid would appear.

Changes to Story Mode:

  • Fixed an issue where, after clearing the final stage, a communication error would occur in the middle of a certain scene and return the player to the square.
    • The post-clear cutscenes can be viewed by clearing the final stage again.
    • In cases where this error occurred, the final stage is treated as cleared, and the stage can be skipped from the pause menu when reattempting.

Other Changes:

  • Fixed an issue when starting the game for the first time in which the game could get stuck and not advance from the black screen after the screen where yellow and blue ink mix together.
  • Fixed an issue when downloading a battle replay that occasionally caused the game to not advance.
  • Fixed an issue in which the game would crash when the schedule was updated while attempting to join a friend.
  • Fixed a rare issue where the game would crash while the player was visiting a shop.
  • Fixed an issue where a communication error could occur while a player traded in gear at a shop.
  • Fixed an issue where a connection error could occur when buying a weapon. A player would seem to then have the weapon equipped despite not having been able to buy it, which would cause a connection error if the player attempted to join a battle.

Additional Notes:

  • Because this update patch focuses on Splatfest-related changes and addresses bugs that can have significant effect on game progress, we have prioritized its release.
  • Please note that the changes to Tricolor Battle frequency should be considered temporary. For now, there will be somewhat more instances of players selecting Tricolor Battle but being placed in a Turf War battle instead. Going forward, Splatfest-matchmaking specifications will continue to be adjusted, and this issue will be rectified. We are planning to implement these adjustments with the new season beginning in December.
  • The next patch will focus primarily on balance adjustments and other issues that were outside the scope of the current patch.
  • We continue to observe and analyze battle data and are planning to make adjustments at the midpoint of the current season.

Ver. 1.1.0 (Released September 7, 2022):

Changes to Single Player:

  • The Captain’s appearance can now be changed by approaching the sketchbook inside the tent in the Crater and using the A button to “Investigate.”
    • Even after progressing to other stages, the crater can be revisited temporarily by investigating the Zapfish plushie at camp and choosing “Relive Memories.”
  • “Photo Mode” can now be used in certain places within Story Mode.

Other Changes:

  • Features related to online communication can now be used.

Source: Nintendo

By Jack Longman

In 2015, when rumours of the NX and Zelda U were everywhere, my brother and I started Miketendo64 and we've been running it ever since. As the Editor-in-Chief, I have attended video gaming events in three different countries, been to preview events, and penned more than 4,000 articles to date, ranging from news, to features, reviews, interviews and guides. I love gaming and I love all things Nintendo. I also love Networking, so don't be afaid to reach out. Email: contact@miketendo64.com / jack.lo@miketendo64.com Website: https://miketendo64.com/ YouTube channel: https://www.youtube.com/channel/UCyVMO4QgcniAjhLxoyc9n8Q

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.