Welcome to Switch History, the feature series dedicated to rounding up the software updates for Nintendo’s various Switch games. In today’s piece, we’re highlighting the updates for 2021’s long-awaited masterpiece, Metroid Dread:
Ver. 1.0.3 (Released November 16, 2021):
- Fixed an issue where Samus’ damage detection would disappear under certain conditions.
- We made the decision to fix this issue because there is a possibility that it may occur unintentionally, and if it does, it will result in a play experience that is far different from the way Metroid Dread was originally intended to be experienced.
Ver. 1.0.2 (Released November 3, 2021):
- Fixed an issue where retrying after a game over would cause the play time to be added only when retrying a specific boss fight.
- Fixed an issue where the game would force-quit if you hit an enemy frozen by an Ice Missile with the Shine Spark in a certain way.
- Fixed an issue that caused Samus to move strangely when jumping at certain times in the Morph Ball Launcher.
- Fixed an issue where the final boss would get stuck on a wall and not be able to move during a certain attack, making it impossible to progress in the game.
- Fixed an issue where Samus would get stuck in the wall when defeating the E.M.M.I. in Ferenia in a certain position.
Ver. 1.0.1 (Released October 21, 2021):
- Fixed an issue where, if a map marker is placed on a specific door on the map screen (the door destroyed with the beam obtained at the end of the game), destroying that door at the end of the game would cause the game to forcefully quit with the message “The software was closed because an error occurred”.
- Fixed several other issues to improve overall gameplay experience.
This post was written by Jack Longman