In case you live in North America and you find yourself browsing through the Nintendo Switch, looking for your next purpose, have you considered Burnstar?
Developed by Nerve Software and published by Gearbox Publishing, Burnstar is an action puzzle game that released today for North America and priced at $19.99. There are plans to bring it to Europe and Australia, but that won’t be until July 12. Burnstar’s launch trailer can be seen below, followed by today’s announcement:
NERVE SOFTWARE, GEARBOX PUBLISHING RELEASES EXPLOSIVE ACTION/PUZZLE GAME BURNSTAR FOR NINTENDO SWITCH:
Burnstar Now Available on the Nintendo eShop for the Nintendo Switch™ console
July 2, 2018 – Frisco, TX – Gearbox Publishing has partnered with Nerve Software to heat up the summer by bringing Burnstar to Nintendo Switch, the world’s hottest gaming platform. Starting today, Burnstar is now available for purchase on the Nintendo eShop for $19.99.
Burnstar is a challenging, fast-paced action-puzzle game where you’ll use explosives and powers to cause maximum damage to worksites of Evil Inc., an appropriately named corporation intent on ruining the homeland of Burnstar and his friends. Play through 80 levels as four distinct characters in solo mode or utilize the Nintendo Switch Joy-Con™ controllers for co-op fun with a friend
“Burnstar’s colorful environments and characters forged with challenging puzzles are a perfect fit for the Switch console,” said Brandon James, owner and president, Nerve Software. “Whether playing solo or co-op, at home or on-the-go while on vacation this summer, fans will have another exciting reason to fire up their Switch.”
“We’re excited that we can be a part of bringing Nerve Software’s Burnstar to Nintendo Switch, which is a perfect match for the platform.” said Steve Gibson, Head of Gearbox Publishing.
Burnstar is available now in the Americas and will be available in Europe and Australia on July 12, 2018.
Source: Gearbox Publishing PRTags: Burnstar, eShop, Gearbox Publishing, Nerve Software, news, Nintendo Switch
This post was written by Jack Longman