Masahiro Sakurai has taken to his column to talk more about Super Smash Bros Ultimate in this week’s issue of Famitsu. He talks about how the first proposal for SSBU came to be in the later part of 2015. He also revealed that he decided to build upon previous mechanics as opposed to starting afresh. This allowed Sakurai and the team to include the largest roster Smash Bros has ever had.
The kind folks over at Source Gaming have translated the column which we have included an excerpt of below.
Smash is Special – Part 1 Vol. 557
On June 13th, we unveiled a ton of information about Super Smash Bros. Ultimate. I often doubt myself while working on the game, questioning whether we can really release it within the year. The first proposal was completed in December 2015, back while we were still working on DLC for the previous title. It wasn’t until later that I assembled a team and began development on this new title in earnest.
Many of you are likely already aware, but the concept for this entry is total inclusion: “Everyone is here!”
Every single fighter that has ever appeared in the series is back and better than ever, ready for you to take into the fray. Talk about a deal!
If you would like to read the full article, you can find your way over to Source Gaming here. We would like to thank the team over at Source Gaming for allowing us use of some of their translation and also to Brando for translation the article.
Source: Source GamingTags: Gaming, Masahiro Sakurai, Nintendo, Nintendo Switch, Source Gaming, Super Smash Bros Ultimate, videogames
This post was written by Mike Scorpio