Just in case Nintendo fans haven’t had their fill of news concerning Nintendo’s newer IPs, ARMS producer Kosuke Yabuki is also at GDC today and just so happened to hold a panel. Below, you can find a series of tweets dedicated to what was said and revealed:
The Arms talk wins the best opening slide of #GDC competition. Look at it! pic.twitter.com/N7GjWehjXj
— Matthew Reynolds (@Crazyreyn) March 21, 2018
I'm in pic.twitter.com/zOmRfRw4c1
— Calamity 🐱ri-Warui (@oleivarrudi) March 21, 2018
Nintendo Switch Joy-Con prototype! pic.twitter.com/3X6LoDiq3d
— Russell Holly (@russellholly) March 21, 2018
The Arms prototype was visually very simple. They also tried a bowling mini-game (!) #gdc2018 pic.twitter.com/ZiKcNMM3h1
— Matthew Reynolds (@Crazyreyn) March 21, 2018
Arms concept art. Over a 100 character style art directions were considered. They also considered using existing ip like yoshi(tongue) or link(hookshots) pic.twitter.com/WJXJFyR7bb
— Calamity 🐱ri-Warui (@oleivarrudi) March 21, 2018
The Arms prototype was visually very simple. They also tried a bowling mini-game (!) #gdc2018 pic.twitter.com/ZiKcNMM3h1
— Matthew Reynolds (@Crazyreyn) March 21, 2018
More arms concept art pic.twitter.com/ZEBKqcauoZ
— Calamity 🐱ri-Warui (@oleivarrudi) March 21, 2018
ARMS early character design pic.twitter.com/4QzbOinNmw
— Russell Holly (@russellholly) March 21, 2018
A few more pic.twitter.com/u1qlVXE9Wv
— Calamity 🐱ri-Warui (@oleivarrudi) March 21, 2018
Branding in arms was inspired by using fake brands in mario kart. They wanted a "tennis-like" fight gameplay experience
— Calamity 🐱ri-Warui (@oleivarrudi) March 21, 2018
"We put a lot of effort into portraying the athletic bodies of the fighters. This is …a bit different from mario kart"
— Calamity 🐱ri-Warui (@oleivarrudi) March 21, 2018
Character design for ARMS went: Spring Man > Ribbon Girl > Chains > Bandages > Min Min > Kid Cobra > Mechanica > Helix > Twintelle > Byte and Bark pic.twitter.com/gFfqzmAjsV
— Russell Holly (@russellholly) March 21, 2018
Due to the sheer number of arm and character combinations, they used AI to test them during development. They have been looking at player data for win percentages post-release, too. pic.twitter.com/Ue3xzJN4xn
— Matthew Reynolds (@Crazyreyn) March 21, 2018
Nintendo is loving the ARMS fanart, working on a comic to dive in to the world. Apparently, Spring Man is actually the third of his name. pic.twitter.com/JmA1J890P5
— Russell Holly (@russellholly) March 21, 2018
Fighter growth has been slow and steady, keeping the balance where possible. pic.twitter.com/KnqnX39oX6
— Russell Holly (@russellholly) March 21, 2018
That’s a wrap! pic.twitter.com/8tFL89xnft
— Matthew Reynolds (@Crazyreyn) March 21, 2018
Source: @Crazyreyn (Twitter), @oleivarrudi (Twitter) & @russellholly (Twitter)
Tags: Arms, GDC 2018, Kosuke Yabuki, news, Nintendo Switch
Categorised in: Arms, News, Nintendo Switch
This post was written by Solid Jack
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