Axiom Verge, therefore, could have certainly benefited from additional, and more specialized, help in some of its supporting elements. Nonetheless, when judged in terms of gameplay, by far the most important component of the medium it belongs to, it amounts to a title that is downright stunning, especially when one considers it was entirely built by a pair of hands. The eight-hour adventure that takes place in its dark caves and shafts, which can last for far more in case players look to achieve full completion, easily stands side-by-side with the installments from the classic saga that inspired it. While Nintendo infinitely delays the release of the next sidescrolling Metroid, Axiom Verge rises as an excellent option to anyone craving for an adventure of the sort; and, truth be told, when that long-awaited game does arrive, Thomas Happ’s creation will probably not be too far behind in terms of level design intricacy.


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By Matt

A Brazilian gamer with a great love for playing Nintendo games, and a hobby of writing about his gaming experiences and thoughts. Even though that is what I mainly do for fun, I also love listening to music (especially rock) and watching movies (especially animations), so also expect a few posts on those matters.

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