Some folks get all the luck as Thomas Whitehead from Nintendo Life managed to snag an interview with David D’Angelo of Yacht Club Games to talk about Shovel Knight and its continued development over 2016. From it’s launch in Japan to its free DLC campaigns, the main game may have finished a few years ago but there is still much more in store for the Knight of Shovelry.
Below is a couple of excerpts from the interview between Thomas & David which discusses all things shovelry.
Thomas: It’s been a year of brand building, in a sense, with Shovel Knight making cameos in Mutant Mudds Super Challenge, Azure Striker Gunvolt 2 and Yooka-Laylee. Can you talk about how these appearances came together, and perhaps some of the quirks of bringing the character into these games (and their diverse art styles)?
David: Typically with our cameos the developers have reached out to us as they were excited about the possibilities of having Shovel Knight in their worlds. It’s really thrilling for us to see Shovel Knight in new environments, so we’re happy to be a part of the fun. Honestly, we usually don’t have to do much from our end as all the developers we’ve worked with have been top notch and very respectful of the IP. Yooka-Laylee was an especially fun one though as we created the 3D model in-house. It was enjoyable to leave the second dimension for a bit! Gunvolt was incredible – it was amazing to work with Masaya Suzuki to design the Shovel Knight sprite. What a legend!
Thomas: Is there still yet more to come after Specter Knight, such as King Knight / Battle Mode / Gender Swap?
David: Yep! Everything is still planned to be released! There is a lot more awesome content in the pipe; we can’t wait to blow everyone away in 2017!
Source: Nintendo Life
This post was written by Mike Scorpio